Abstract. Entertainment computing is central to the leisure activities of many Americans, with a remarkable array of choices now available to the average person. Video and computer games, in particular violent games, are especially popular, even with relatively young children. With this popularity, concern has been raised about possible unintended consequences of participation in interactive violence. Desensitization to violence has been cited as one possible undesirable outcome of video game violence, but there is little evidence for this relationship. This paper presents a conceptual model and supporting data to begin the examination of possible relationships between exposure to violent video games and desensitization. Examining correlate...
A divide exists in the video game effects literature, such that one branch of research indicates har...
The present study aims to determine the relationship of exposure to violent online games, desensitiz...
Video-games can have both positive and negative effects on children. However, videogames have become...
Previous video game research has not focused on personality variables that may result in variations ...
Previous video game research has not focused on personality variables that may result in variations ...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Research has indicated that most young people spend more time watching screen media than in any othe...
A divide exists in the video game effects literature, such that one branch of research indicates har...
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and ...
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More...
This study analysed the effects of playing a violent video game on emotional desensitisation. A samp...
The present study aims to determine the relationship of exposure to violent online games, desensitiz...
Video games have become one of the favorite activities of children in America. A growing body of res...
A divide exists in the video game effects literature, such that one branch of research indicates har...
The present study aims to determine the relationship of exposure to violent online games, desensitiz...
Video-games can have both positive and negative effects on children. However, videogames have become...
Previous video game research has not focused on personality variables that may result in variations ...
Previous video game research has not focused on personality variables that may result in variations ...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Research has indicated that most young people spend more time watching screen media than in any othe...
A divide exists in the video game effects literature, such that one branch of research indicates har...
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and ...
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More...
This study analysed the effects of playing a violent video game on emotional desensitisation. A samp...
The present study aims to determine the relationship of exposure to violent online games, desensitiz...
Video games have become one of the favorite activities of children in America. A growing body of res...
A divide exists in the video game effects literature, such that one branch of research indicates har...
The present study aims to determine the relationship of exposure to violent online games, desensitiz...
Video-games can have both positive and negative effects on children. However, videogames have become...