An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure (VVGE) and accuracy of negative emotion recognition. We assessed the level of self-reported VVGE in hours per day and the accuracy of the recognition using the Facial Expressions Matching Test. The results, with adolescents (Study 1; N = 67) and with adults (Study 2...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
Past research has provided abundant evidence that playing violent video games increases aggressive b...
It has been proposed that exposure to violent video games (VVGs) resulted in alterations of social b...
Developmental changes during adolescence may make youth susceptible to violent media effects. Two st...
Previous video game research has not focused on personality variables that may result in variations ...
This study analysed the effects of playing a violent video game on emotional desensitisation. A samp...
Desensitization to video games and emotion recognition were studied. It was done by testing hypothes...
Action video game players (AVGPs) display superior performance in various aspects of cognition, espe...
The increasing trend of mass shootings, which were associated with excessive use of violent video ga...
Past research shows that violent video game exposure increases aggressive thoughts, angry feelings, ...
In contrast to findings that violent video game (VVG) exposure has a desensitizing effect on empathy...
Abstract. Entertainment computing is central to the leisure activities of many Americans, with a rem...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Action video gaming (AVG) experience has been found related to sensorimotor and attentional developm...
Violent video game play can alter how people process social information. We examined the extent to w...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
Past research has provided abundant evidence that playing violent video games increases aggressive b...
It has been proposed that exposure to violent video games (VVGs) resulted in alterations of social b...
Developmental changes during adolescence may make youth susceptible to violent media effects. Two st...
Previous video game research has not focused on personality variables that may result in variations ...
This study analysed the effects of playing a violent video game on emotional desensitisation. A samp...
Desensitization to video games and emotion recognition were studied. It was done by testing hypothes...
Action video game players (AVGPs) display superior performance in various aspects of cognition, espe...
The increasing trend of mass shootings, which were associated with excessive use of violent video ga...
Past research shows that violent video game exposure increases aggressive thoughts, angry feelings, ...
In contrast to findings that violent video game (VVG) exposure has a desensitizing effect on empathy...
Abstract. Entertainment computing is central to the leisure activities of many Americans, with a rem...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Action video gaming (AVG) experience has been found related to sensorimotor and attentional developm...
Violent video game play can alter how people process social information. We examined the extent to w...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
Past research has provided abundant evidence that playing violent video games increases aggressive b...
It has been proposed that exposure to violent video games (VVGs) resulted in alterations of social b...