The difficulties that students have acquiring programming skills are compounded when they enter a course of study with little confidence in their own ability to use symbolic reasoning. The idea therefore, that programming should be understood primarily as an algorithmic process, often produces severe anxiety and a consequent rapid disengagement with the subject. The recent development of visual programming environments has led to the claim that this algorithmic metaphor can be replaced, at least initially, by one that draws on a correspondence between programming and storytelling. It is claimed that this allows more productive scaffolding to occur around students’ prior experience and consequently that anxiety is reduced and learning is enh...
Creative thinking and mastery of computer science skills are two important competencies in the 21st ...
Authors from a range of backgrounds have suggested telling stories as a means of making sense of exp...
The research reported here investigates variation in first year university students’ early experienc...
In the thesis we study the method of digital story-telling. The method is appropriate for developmen...
A broad interest in embedding computer science (or computing) education in formal learning contexts ...
The purpose of this article is to present a computer programming class practice that has been used a...
Most efforts to bring programming to K-12 education have focused on the design of video games (Kafai...
This paper presents research on how children aged 5–11 can create stories through computer programmi...
It is well established that both learning and teaching programming are difficult tasks. Difficulties...
Learning software programming is challenging for software engineering students. In this paper, stud...
Learning to program is increasingly important. Yet, it is becoming clear that most students struggle...
Learning to program is a complex and arduous process undertaken by thousands of undergraduates in th...
In 2018 there was educational change in New Zealand with the introduction of new curriculum content ...
In this paper we describe work to investigate the creation of engaging programming learning experien...
Abstract. This paper describes a case study of using narratives to motivate non-technology incline...
Creative thinking and mastery of computer science skills are two important competencies in the 21st ...
Authors from a range of backgrounds have suggested telling stories as a means of making sense of exp...
The research reported here investigates variation in first year university students’ early experienc...
In the thesis we study the method of digital story-telling. The method is appropriate for developmen...
A broad interest in embedding computer science (or computing) education in formal learning contexts ...
The purpose of this article is to present a computer programming class practice that has been used a...
Most efforts to bring programming to K-12 education have focused on the design of video games (Kafai...
This paper presents research on how children aged 5–11 can create stories through computer programmi...
It is well established that both learning and teaching programming are difficult tasks. Difficulties...
Learning software programming is challenging for software engineering students. In this paper, stud...
Learning to program is increasingly important. Yet, it is becoming clear that most students struggle...
Learning to program is a complex and arduous process undertaken by thousands of undergraduates in th...
In 2018 there was educational change in New Zealand with the introduction of new curriculum content ...
In this paper we describe work to investigate the creation of engaging programming learning experien...
Abstract. This paper describes a case study of using narratives to motivate non-technology incline...
Creative thinking and mastery of computer science skills are two important competencies in the 21st ...
Authors from a range of backgrounds have suggested telling stories as a means of making sense of exp...
The research reported here investigates variation in first year university students’ early experienc...