The purpose of this article is to present a computer programming class practice that has been used as an alternative to learning and that may possibly lead the learner to a positive state of knowledge absorption through dynamic classes using techniques based fables OC2-RD2. OC2-RD2 (Objective, Setback, Catastrophe, Reaction, Dilemma, and Deci- sion) is defined as an interactive narrative technique in a face-to-face learning environment, speci fi cally in the higher education course of Computing, using fables, a story involving scenes in the third person: "Objective," "Setback," and "Catastrophe," and which in turn leads learners to certain behaviors in 1st person scenes: "Reactions, Dilemma, and De-division." This technique stands out as a ...
Abstract. This paper describes a case study of using narratives to motivate non-technology incline...
Are stories as good as the truth; the role of the pedagogic metaphor.Teaching some aspects of ICT is...
This paper focuses the attention on a particular complex learning resource, namely storytelling that...
The purpose of this article is to present a computer programming class practice that has been used a...
In the thesis we study the method of digital story-telling. The method is appropriate for developmen...
The difficulties that students have acquiring programming skills are compounded when they enter a co...
This study introduces a story-based e-learning oriented course tool that was designed and developed ...
And complex material about an introduction to programming if it is based on writing computer program...
Learning software programming is challenging for software engineering students. In this paper, stud...
The paper presents the pedagogical innovations and experience of the co-development of three MOOCs o...
WOS: 000317985100030This study introduces a story-based e-learning oriented course tool that was des...
This study introduces a story-based e-learning oriented course tool that was designed and developed ...
Central to learning is attention, and students are more likely to engage with material if interested...
Promoting ethical, responsible, and caring young people is a perennial aim of education. Efforts hav...
Creative thinking and mastery of computer science skills are two important competencies in the 21st ...
Abstract. This paper describes a case study of using narratives to motivate non-technology incline...
Are stories as good as the truth; the role of the pedagogic metaphor.Teaching some aspects of ICT is...
This paper focuses the attention on a particular complex learning resource, namely storytelling that...
The purpose of this article is to present a computer programming class practice that has been used a...
In the thesis we study the method of digital story-telling. The method is appropriate for developmen...
The difficulties that students have acquiring programming skills are compounded when they enter a co...
This study introduces a story-based e-learning oriented course tool that was designed and developed ...
And complex material about an introduction to programming if it is based on writing computer program...
Learning software programming is challenging for software engineering students. In this paper, stud...
The paper presents the pedagogical innovations and experience of the co-development of three MOOCs o...
WOS: 000317985100030This study introduces a story-based e-learning oriented course tool that was des...
This study introduces a story-based e-learning oriented course tool that was designed and developed ...
Central to learning is attention, and students are more likely to engage with material if interested...
Promoting ethical, responsible, and caring young people is a perennial aim of education. Efforts hav...
Creative thinking and mastery of computer science skills are two important competencies in the 21st ...
Abstract. This paper describes a case study of using narratives to motivate non-technology incline...
Are stories as good as the truth; the role of the pedagogic metaphor.Teaching some aspects of ICT is...
This paper focuses the attention on a particular complex learning resource, namely storytelling that...