Figure 1: Our method uses handle-aware isolines to build a reduced model. The three images visualize the isolines and rigidity information both associated with the handles (in crimson) at the upper jaw (left), the left fore foot (middle), and the tail (right), respectively. Note that the isolines respect the handles and the shape geometry. We associate a transformation to each isoline and identify the transformations of isolines associated with all the handles as the reduced domain. Handle-based mesh deformation is essentially a nonlinear problem. To allow scalability, the original deformation problem can be ap-proximately represented by a compact set of control variables. We show the direct relation between the locations of handles on the ...
In shape modeling applications, \emph{deformation} is the process of applying a continuous, non-affi...
We present a new framework for interactive shape deformation modeling and key frame interpolation ba...
We present an algorithm that allows fast non-linear deformation editing on high-quality meshes. The ...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
Figure 1: Our linear subspaces are very fast to compute. This enables the users to add (or remove) c...
Geometric modeling is a fundamental problem in computer graphics. The continuous growth of 3D models...
We present a novel approach to real-time shape editing that produces physically plausible deformatio...
In this paper, we propose a set of free-form shape deformation techniques. The basic technique can b...
The use of as-rigid-as-possible deformations in standard applications such as character animation or...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
It is a fundamental but challenging problem to efficiently edit complex 3D objects. By embedding the...
Interactive freeform surface deformation methods allow to explore the space of possible shapes using...
Figure 1: Thedore’s shirt animated with DrivenShape. DrivenShape is a technique developed at Rhythm ...
In shape modeling applications, \emph{deformation} is the process of applying a continuous, non-affi...
We present a new framework for interactive shape deformation modeling and key frame interpolation ba...
We present an algorithm that allows fast non-linear deformation editing on high-quality meshes. The ...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
Figure 1: Our linear subspaces are very fast to compute. This enables the users to add (or remove) c...
Geometric modeling is a fundamental problem in computer graphics. The continuous growth of 3D models...
We present a novel approach to real-time shape editing that produces physically plausible deformatio...
In this paper, we propose a set of free-form shape deformation techniques. The basic technique can b...
The use of as-rigid-as-possible deformations in standard applications such as character animation or...
Shape deformation is one of the fundamental techniques in geometric processing. One principle of def...
It is a fundamental but challenging problem to efficiently edit complex 3D objects. By embedding the...
Interactive freeform surface deformation methods allow to explore the space of possible shapes using...
Figure 1: Thedore’s shirt animated with DrivenShape. DrivenShape is a technique developed at Rhythm ...
In shape modeling applications, \emph{deformation} is the process of applying a continuous, non-affi...
We present a new framework for interactive shape deformation modeling and key frame interpolation ba...
We present an algorithm that allows fast non-linear deformation editing on high-quality meshes. The ...