In this paper we initiate the study of the computational complexity of Nash equilibria in bimatrix games that are specified via data. This direction is motivated by an attempt to connect the emerging work on the computational complexity of Nash equilibria with the perspective of revealed preference theory, where inputs are data about observed behavior, rather than explicit payoffs. Our results draw such connections for large classes of data sets, and provide a formal basis for studying these connections more generally. In particular, we derive three structural conditions that are sufficient to ensure that a data set is both consistent with Nash equilibria and that the observed equilibria could have been computed efficiently: (i) small dimen...
By proving that the problem of computing a 1=n(1)-approximate Nash equilibrium remains PPAD-complete...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
The observed choices of a set of players interacting in various related games are said to be Nash ra...
In this paper we initiate the study of the computational complexity of Nash equilibria in bimatrix g...
We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspec...
Games may be represented in many different ways, and different representations of games affect the c...
Nash equilibrium is used as a model to explain the observed behavior of players in strategic setting...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
Algorithmic game theory studies computational and algorithmic questions arising from the behavior of...
The computational complexity of finding a Nash equilibrium in a nonzero sum bimatrix game is an impo...
A recent body of experimental literature has studied empirical game-theoretical analysis, in which w...
We revisit the complexity of deciding, given a bimatrix game, whether it has a Nash equilibrium with...
International audienceThis paper deals with the complexity of computing Nash and correlated equilibr...
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium in multi-...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
By proving that the problem of computing a 1=n(1)-approximate Nash equilibrium remains PPAD-complete...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
The observed choices of a set of players interacting in various related games are said to be Nash ra...
In this paper we initiate the study of the computational complexity of Nash equilibria in bimatrix g...
We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspec...
Games may be represented in many different ways, and different representations of games affect the c...
Nash equilibrium is used as a model to explain the observed behavior of players in strategic setting...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
Algorithmic game theory studies computational and algorithmic questions arising from the behavior of...
The computational complexity of finding a Nash equilibrium in a nonzero sum bimatrix game is an impo...
A recent body of experimental literature has studied empirical game-theoretical analysis, in which w...
We revisit the complexity of deciding, given a bimatrix game, whether it has a Nash equilibrium with...
International audienceThis paper deals with the complexity of computing Nash and correlated equilibr...
We study the computational complexity of deciding the existence of a Pure Nash Equilibrium in multi-...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
By proving that the problem of computing a 1=n(1)-approximate Nash equilibrium remains PPAD-complete...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
The observed choices of a set of players interacting in various related games are said to be Nash ra...