Traditionally, debugging refers to the process of locating the pro-gram portions which are responsible for a program failure. How-ever, a program also fails when the execution environment does not meet the requirement/assumption of the program. Unfortu-nately, few existing debugging techniques addresses the problem of changing operating system environment. In this paper, we propose an effective record-replay technique called Semi-replay to solve this problem. Semi-replay records all the essential interactions be-tween an application and its underlying operating system environ-ment where it successfully executed. Semi-replay then allows the recorded interactions to be partially replayed and partially executed in another operating system to i...
Debugging software is challenging because of the increasing complexity of software and hardware, and...
Abstract — Debugging is, typically, a hard and time-consuming task. Fault-replication mechanisms fac...
The ever-increasing parallelism in computer systems has made software more prone to concurrency fail...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
Testing and debugging are essential but most complex activities of the software development process,...
Software bugs that occur in production are often difficult to reproduce in the lab due to subtle dif...
The interaction of software with its execution environment is an underestimated cause of complex fau...
One of the most energy-draining and frustrating parts of software development is playing detective w...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
The task of debugging software failures is generally time consuming and involves substantial manual ...
Prototyping and debugging of operating systems and drivers are very tough tasks because of hardware ...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
During debugging, a developer must repeatedly and manu-ally reproduce faulty behaviors in order to i...
Recent embedded real-time software tends to be multithreaded and constrained by stringent timing req...
Software does not always behave as expected due to errors. These errors can potentially lead to dis...
Debugging software is challenging because of the increasing complexity of software and hardware, and...
Abstract — Debugging is, typically, a hard and time-consuming task. Fault-replication mechanisms fac...
The ever-increasing parallelism in computer systems has made software more prone to concurrency fail...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
Testing and debugging are essential but most complex activities of the software development process,...
Software bugs that occur in production are often difficult to reproduce in the lab due to subtle dif...
The interaction of software with its execution environment is an underestimated cause of complex fau...
One of the most energy-draining and frustrating parts of software development is playing detective w...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
The task of debugging software failures is generally time consuming and involves substantial manual ...
Prototyping and debugging of operating systems and drivers are very tough tasks because of hardware ...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
During debugging, a developer must repeatedly and manu-ally reproduce faulty behaviors in order to i...
Recent embedded real-time software tends to be multithreaded and constrained by stringent timing req...
Software does not always behave as expected due to errors. These errors can potentially lead to dis...
Debugging software is challenging because of the increasing complexity of software and hardware, and...
Abstract — Debugging is, typically, a hard and time-consuming task. Fault-replication mechanisms fac...
The ever-increasing parallelism in computer systems has made software more prone to concurrency fail...