Abstract—This paper explores how evolved game playing agents can be used to represent a priori defined archetypical ways of playing a test-bed game, as procedural personas. The end goal of such procedural personas is substituting players when authoring game content manually, procedurally, or both (in a mixed-initiative setting). Building on previous work, we compare the performance of newly evolved agents to agents trained via Q-learning as well as a number of baseline agents. Comparisons are performed on the grounds of game playing ability, generalizability, and conformity among agents. Finally, all agents ’ decision making styles are matched to the decision making styles of human players in order to investigate whether the different metho...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
This paper presents a novel learning framework to pro-vide computer game agents the ability to adapt...
This paper explores how evolved game playing agents can be used to represent a priori defined arche...
Abstract. The current paper investigates how to model human play styles. Building on decision and pe...
Part 3: Computational Methodologies for EntertainmentInternational audienceThe current paper investi...
This paper presents a method for modeling player decision making through the use of agents as AI-dri...
The current paper investigates how to model human play styles. Building on decision and persona theo...
This paper presents a method for modeling player decision making through the use of agents as AI-dr...
Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
Developing diverse and realistic agents in terms of behaviour and skill is crucial for game develope...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
This paper presents a novel learning framework to pro-vide computer game agents the ability to adapt...
This paper explores how evolved game playing agents can be used to represent a priori defined arche...
Abstract. The current paper investigates how to model human play styles. Building on decision and pe...
Part 3: Computational Methodologies for EntertainmentInternational audienceThe current paper investi...
This paper presents a method for modeling player decision making through the use of agents as AI-dri...
The current paper investigates how to model human play styles. Building on decision and persona theo...
This paper presents a method for modeling player decision making through the use of agents as AI-dr...
Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
Developing diverse and realistic agents in terms of behaviour and skill is crucial for game develope...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
This paper presents a novel learning framework to pro-vide computer game agents the ability to adapt...