This paper presents a novel learning framework to pro-vide computer game agents the ability to adapt to the player as well as other game agents. Our technique gen-erally involves a personality adaptation module encap-sulated in a reinforcement learning framework. Unlike previous work in which adaptation normally involves a decision process on every single action the agent takes, we introduce a two-level process whereby adaptation only takes place on an abstracted actions set which we coin as agent personality. With the personality de-fined, each agent will then take actions according to the restrictions imposed in its personality. In doing so, adaptation takes place in appropriately defined intervals in the game, without disrupting or slowi...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over t...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new beh...
International audienceA recognized major concern for the game developers’ community is to provide me...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
This paper proposes a novel agent personality representation model used to provide interagent adapta...
Designing agents which exhibit believable behaviors by implementing personality that changes over ti...
Tactical Agent Personality (TAP) is a modeling con-cept to capture tactical patterns in game agents,...
This paper investigates the issue of adaptability of behaviour in the context of agent-oriented prog...
International audienceDealing with users of different skills, and of variable capacity for learning ...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
The process of online reinforcement learning also creates a stream of experiences that an agent can ...
With the dominant trope of the computer as adversary rather than enabler, reinforcement learning for...
Reinforcement learning (RL) is a paradigm which involves an agent interacting with an environment. T...
Abstract. Believable characters significantly increase the immersion of users or players in interact...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over t...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new beh...
International audienceA recognized major concern for the game developers’ community is to provide me...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
This paper proposes a novel agent personality representation model used to provide interagent adapta...
Designing agents which exhibit believable behaviors by implementing personality that changes over ti...
Tactical Agent Personality (TAP) is a modeling con-cept to capture tactical patterns in game agents,...
This paper investigates the issue of adaptability of behaviour in the context of agent-oriented prog...
International audienceDealing with users of different skills, and of variable capacity for learning ...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
The process of online reinforcement learning also creates a stream of experiences that an agent can ...
With the dominant trope of the computer as adversary rather than enabler, reinforcement learning for...
Reinforcement learning (RL) is a paradigm which involves an agent interacting with an environment. T...
Abstract. Believable characters significantly increase the immersion of users or players in interact...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over t...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new beh...
International audienceA recognized major concern for the game developers’ community is to provide me...