Abstract. Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when an intersection of many lines with spheres or quadrics is a critical issue due to ray-tracing algorithm complexity. A new formulation of detection and computation of the intersection of line (ray) with a quadric surface is presented, which separates geometric properties of the line and quadrics that enables pre-computation. The presented approach is especially convenient for implementation with SSE instructions or on GPU
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
Abstract. Line intersection with convex and un-convex polygons or polyhedron algorithms are well kno...
Abstract:- Intersection algorithms are very important in computation of geometrical problems. Algori...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
Abstract—Intersection algorithms are very important in computation of geometrical problems. An inter...
Computing the planar sections of objects is a fundamental operation in solid modeling. Subdivision m...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
Ray-tracing algorithm is very used to produce realistic synthetic images in Computer Graphics. Yet, ...
An algorithm for drawing pictures of three-dimensional objects, with surfaces made up of patches of ...
Line clipping operation is a bottleneck in most of computer graphics applications. There are situati...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
Abstract. Line intersection with convex and un-convex polygons or polyhedron algorithms are well kno...
Abstract:- Intersection algorithms are very important in computation of geometrical problems. Algori...
The use of discrete data to represent engineering structures as derivatives from intersecting compon...
Abstract—Intersection algorithms are very important in computation of geometrical problems. An inter...
Computing the planar sections of objects is a fundamental operation in solid modeling. Subdivision m...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
Ray-tracing algorithm is very used to produce realistic synthetic images in Computer Graphics. Yet, ...
An algorithm for drawing pictures of three-dimensional objects, with surfaces made up of patches of ...
Line clipping operation is a bottleneck in most of computer graphics applications. There are situati...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...