The computation of good viewpoints is useful in many fields: exploration of virtual worlds, global illumination, robot motion, radiosity, imagebased modeling, etc. The main goal of the thesis was to implement several methods for computing the optimal viewpoint of a 3D scene. Two methods have been implemented - Heuristic Measure and Viewpoint Entropy. In addition, a modification of the first method, Weighted Heuristic Measure, was created and tested to find the values that give the best results. For the purpose of method evaluation, a simple application was developed, which loads a 3D scene and runs the implemented methods
The question of what are good views of a 3D object has been addressed by numerous researchers in per...
There are many possible 2D views of a given 3D object and most people would agree that some views ar...
Viewpoint selection has been an emerging area in computer graphics for some years, and it is now get...
The computation of good viewpoints is useful in many fields: exploration of virtual worlds, global i...
Computation of good viewpoints is important in several fields: computational geometry, visual servoi...
In the last decade a new family of methods, namely Image-Based Rendering, has appeared. These techni...
Several methods that use the notion of viewpoint quality have been recently introduced in different ...
Automatic computation of best views of objects are very useful. For example, they can be used as the...
Automatic computation of best views of objects are very useful. For example, they can be used as the...
Automatic computation of best views of objects is very useful. For example, they can be used as the ...
Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to ...
International audienceThe proper setting of cameras is an essential component in many 3D computer gr...
In this paper, we propose an optimal viewpoint selection system for monitoring robots to search for ...
We present a new method to automatically determine the correct camera placement positions in order t...
In this paper, we concentrate on the problem of finding the viewpoint that best satisfies a set of v...
The question of what are good views of a 3D object has been addressed by numerous researchers in per...
There are many possible 2D views of a given 3D object and most people would agree that some views ar...
Viewpoint selection has been an emerging area in computer graphics for some years, and it is now get...
The computation of good viewpoints is useful in many fields: exploration of virtual worlds, global i...
Computation of good viewpoints is important in several fields: computational geometry, visual servoi...
In the last decade a new family of methods, namely Image-Based Rendering, has appeared. These techni...
Several methods that use the notion of viewpoint quality have been recently introduced in different ...
Automatic computation of best views of objects are very useful. For example, they can be used as the...
Automatic computation of best views of objects are very useful. For example, they can be used as the...
Automatic computation of best views of objects is very useful. For example, they can be used as the ...
Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to ...
International audienceThe proper setting of cameras is an essential component in many 3D computer gr...
In this paper, we propose an optimal viewpoint selection system for monitoring robots to search for ...
We present a new method to automatically determine the correct camera placement positions in order t...
In this paper, we concentrate on the problem of finding the viewpoint that best satisfies a set of v...
The question of what are good views of a 3D object has been addressed by numerous researchers in per...
There are many possible 2D views of a given 3D object and most people would agree that some views ar...
Viewpoint selection has been an emerging area in computer graphics for some years, and it is now get...