Six different players negotiate the distribution of 11 jewels of nine different colors—in 60 seconds [1]. Teams of children are competing to get the right set of keys to open a treasure chest; is it morally right to encourage violent robbery of a wanted key? An old-fashioned dogfight game requires programmers to implement death—how does that feel? Designing a Myst-like adventure game in real life encourages the use of… grass. What is going on
Gamiformics is a framework that uses a systems-based view of a “person-in-asituation”, game-like exp...
Generally, game is considered in an undifferentiated way as a good, simply positive thing and it is ...
[EN] Video games have an implicit system of penalties and rewards that already implies an ethical lo...
Six different players negotiate the distribution of 11 jewels of nine different colors—in 60 seconds...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
The Game.The process of art creation in general includes (a) to realize self-existence in life (cult...
This article reports on a study with 11 bit studios and their game, This War of Mine. Rather than a ...
In the past decades, video games have grown from a niche market to one of the major entertainment me...
The vision and aim of this research is to combine digital game design theories with decision-making ...
The question of the title may seem senseless. Computer games presumably do not foster moral sensitiv...
Ethical gameplay can be defined as "the outcome of a game sequence in which players take definitive ...
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
Abstract This paper offers an analytical description of the ethics of game design and its influence ...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Gamiformics is a framework that uses a systems-based view of a “person-in-asituation”, game-like exp...
Generally, game is considered in an undifferentiated way as a good, simply positive thing and it is ...
[EN] Video games have an implicit system of penalties and rewards that already implies an ethical lo...
Six different players negotiate the distribution of 11 jewels of nine different colors—in 60 seconds...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
The Game.The process of art creation in general includes (a) to realize self-existence in life (cult...
This article reports on a study with 11 bit studios and their game, This War of Mine. Rather than a ...
In the past decades, video games have grown from a niche market to one of the major entertainment me...
The vision and aim of this research is to combine digital game design theories with decision-making ...
The question of the title may seem senseless. Computer games presumably do not foster moral sensitiv...
Ethical gameplay can be defined as "the outcome of a game sequence in which players take definitive ...
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
Abstract This paper offers an analytical description of the ethics of game design and its influence ...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Gamiformics is a framework that uses a systems-based view of a “person-in-asituation”, game-like exp...
Generally, game is considered in an undifferentiated way as a good, simply positive thing and it is ...
[EN] Video games have an implicit system of penalties and rewards that already implies an ethical lo...