We present Ghostfinger, a technology for highly dynamic up/down fingertip haptics and control. The overall user experience offered by the technology can be described as that of tangibly and audibly interacting with a small hologram. More specifically, Ghostfinger implements automatic visualization of the dynamic instantiation/parametrization of algorithmic primitives that together determine the current haptic conditions for fingertip action. Some aspects of this visualization are visuospatial: A floating see-through cursor provides real-time, to-scale display of the fingerpad transducer, as it is being moved by the user. Simultaneously, each haptic primitive instance is represented by a floating block shape, type-colored, variably transpa...
Unlike conventional haptic devices, an encountered-type device is not held by a user all the time. I...
In this paper we provide a brief introduction to MIAMM - a multimodal system for exploration of musi...
Figure 1: The UltraHaptics system. Left: the hardware. Centre: a simulation of two focal points, wit...
In this thesis, we present an articulated, empirical view on what human music making is, and on how ...
We present a novel device mounted on the fingertip for acquiring and transmitting visual information...
We present a novel device mounted on the fingertip for acquiring and transmitting visual information...
This work presents the Haptic Thimble, a novel wearable haptic device for surface exploration. The H...
The haptic hand is a greatly simplified robotic hand that is designed to mirror the human hand and p...
The availability of electronic audio synthesizers has led to the development of many novel control i...
International audienceThe fingertips are one of the most important and sensitive parts of our body. ...
This paper investigates three kinds of interactions for a friction based virtual music instrument. T...
This Open Access book offers an original interdisciplinary overview of the role of haptic feedback i...
International audienceIntroducing haptic into tactile input interfaces allow users to really feel th...
This work presents a new haptic device that integrates grounded point-force display with the present...
We present a simple finger registration technique that can distinguish in real-time which hand and w...
Unlike conventional haptic devices, an encountered-type device is not held by a user all the time. I...
In this paper we provide a brief introduction to MIAMM - a multimodal system for exploration of musi...
Figure 1: The UltraHaptics system. Left: the hardware. Centre: a simulation of two focal points, wit...
In this thesis, we present an articulated, empirical view on what human music making is, and on how ...
We present a novel device mounted on the fingertip for acquiring and transmitting visual information...
We present a novel device mounted on the fingertip for acquiring and transmitting visual information...
This work presents the Haptic Thimble, a novel wearable haptic device for surface exploration. The H...
The haptic hand is a greatly simplified robotic hand that is designed to mirror the human hand and p...
The availability of electronic audio synthesizers has led to the development of many novel control i...
International audienceThe fingertips are one of the most important and sensitive parts of our body. ...
This paper investigates three kinds of interactions for a friction based virtual music instrument. T...
This Open Access book offers an original interdisciplinary overview of the role of haptic feedback i...
International audienceIntroducing haptic into tactile input interfaces allow users to really feel th...
This work presents a new haptic device that integrates grounded point-force display with the present...
We present a simple finger registration technique that can distinguish in real-time which hand and w...
Unlike conventional haptic devices, an encountered-type device is not held by a user all the time. I...
In this paper we provide a brief introduction to MIAMM - a multimodal system for exploration of musi...
Figure 1: The UltraHaptics system. Left: the hardware. Centre: a simulation of two focal points, wit...