Engagement in the discussion process is one of the common challenges of asynchronous online forums. It becomes especially crucial if the discussion is organized over a serious topic about a complex problem with a group of diverse stakeholders. Gamification gives much promise in addressing this challenge. In this paper, we propose possible game design solutions to the engagement challenge for an existing online AI-based platform Discussoo and reflect on the results from the expert interviews and an experiment with students
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
This paper briefly describes a collaborative learning environment created to improve participation i...
Online discussions are critical to the online classroom as a means for student collaboration, enhanc...
This is an exploratory study that examines the influence of the gamification approach on student eng...
In participatory modeling (PM), a conceptual model emerges from an exchange of information and opini...
University students utilise e-learning resources to gain easy access to information and to make gene...
<p>Gamification has spread into almost all scientific fields as a way to achieve beneficial ou...
Gamification typically refers to the use of game elements in a business context in order to change u...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
Gamification has spread into almost all scientific fields as a way to achieve beneficial outcomes su...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
This paper briefly describes a collaborative learning environment created to improve participation i...
Online discussions are critical to the online classroom as a means for student collaboration, enhanc...
This is an exploratory study that examines the influence of the gamification approach on student eng...
In participatory modeling (PM), a conceptual model emerges from an exchange of information and opini...
University students utilise e-learning resources to gain easy access to information and to make gene...
<p>Gamification has spread into almost all scientific fields as a way to achieve beneficial ou...
Gamification typically refers to the use of game elements in a business context in order to change u...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
Gamification has spread into almost all scientific fields as a way to achieve beneficial outcomes su...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
This paper briefly describes a collaborative learning environment created to improve participation i...