Players’ retainment can be fostered by investigating whether the game elements players are interacting with are to their liking and tailoring game dynamics to meet their preferences. Thus, adaptive gameplay is a widely interesting topic in both the Game User Research field and the game industry. Considering that explicit information on players’ preferences often lacks, alternative approaches are needed. This task becomes even more challenging when the gameplay data available is limited due to the simplicity of the system employed, as it occurs in gameful systems in contrast to complex entertainment games or serious games. In this work, we propose an algorithm that exploits user behaviors as an implicit component to compute players’ preferen...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
Evaluation methods are necessary and useful for the research and development of digital games. Desp...
The way players interact with the system during the gameplay is a valuable source of data. While pla...
We explore an approach for inferring player preference func-tions for interactive entertainment. The...
This paper investigates the use of physio-behavioural detection of fun to model players’ preferences...
My research involves creating and evaluating adaptive game environments using player models created ...
A balanced game provides a satisfying level of challenge. This can be done using traditional game pr...
One promising avenue towards increasing player entertainment for individual game players is to tailo...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Several approaches for constructing metrics to capture player experience have been presented previou...
In many video games such as role playing games(RPGs) or sports games, computer players act not only ...
Being able to monitor player behaviors is of particular importance in gameful systems, which are dyn...
The Third AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2015), San Diego, California...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
Evaluation methods are necessary and useful for the research and development of digital games. Desp...
The way players interact with the system during the gameplay is a valuable source of data. While pla...
We explore an approach for inferring player preference func-tions for interactive entertainment. The...
This paper investigates the use of physio-behavioural detection of fun to model players’ preferences...
My research involves creating and evaluating adaptive game environments using player models created ...
A balanced game provides a satisfying level of challenge. This can be done using traditional game pr...
One promising avenue towards increasing player entertainment for individual game players is to tailo...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Several approaches for constructing metrics to capture player experience have been presented previou...
In many video games such as role playing games(RPGs) or sports games, computer players act not only ...
Being able to monitor player behaviors is of particular importance in gameful systems, which are dyn...
The Third AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2015), San Diego, California...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
Evaluation methods are necessary and useful for the research and development of digital games. Desp...