BACKGROUND: There has been an increase in the development and application of serious games to support management of mental ill health, but their full impact is unclear. AIMS: Evaluation of the current evidence of acceptability and effectiveness of serious games in improving mental health disorders. METHOD: A PRISMA-guided scoping review was conducted, using a predefined criteria and a relevant word combination on three databases: EMBASE, Medline and PsycINFO. Each included study was examined for game format, study type, number of participants, basic demographics, disorder targeted, recruitment, setting, control conditions, duration and follow-up, study attrition, primary outcomes and their results. Each study was given a Grading of Recommen...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
Background: Schizophrenia is the most common psychotic illness in the world. The negative and cogni...
Background There has been an increase in the development and application of serious games to support...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
Introduction: The development and use of serious games for mental health disorders are on the rise. ...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
Serious games are considered as powerful tools in learning and instructional purposes. Besides, ser...
CONTEXT: The growing field of new technologies offers new ways to tackle psychiatric disorders (e.g....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...
peer-reviewedGlobally, depression and anxiety are the two most prevalent mental health disorders. Th...
Abstract Video games deserve to be readily recognized as a means of assisting people in healthcare s...
Background: Depression is a common mental disorder characterized by disturbances in mood, thoughts, ...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
Background: Schizophrenia is the most common psychotic illness in the world. The negative and cogni...
Background There has been an increase in the development and application of serious games to support...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
Introduction: The development and use of serious games for mental health disorders are on the rise. ...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
Serious games are considered as powerful tools in learning and instructional purposes. Besides, ser...
CONTEXT: The growing field of new technologies offers new ways to tackle psychiatric disorders (e.g....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...
peer-reviewedGlobally, depression and anxiety are the two most prevalent mental health disorders. Th...
Abstract Video games deserve to be readily recognized as a means of assisting people in healthcare s...
Background: Depression is a common mental disorder characterized by disturbances in mood, thoughts, ...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
Background: Schizophrenia is the most common psychotic illness in the world. The negative and cogni...