This paper explores how a vocabulary supporting design-related discussions of gameplay preferences can be developed. Using the preference of experiencing camaraderie as an example, we have analyzed four games: the board games Space Alert and Battlestar Galactica, the massively multiplayer online game World of Warcraft, and the cooperative FPS series Left for Dead. Through a combination of the MDA model on how game mechanics give rise to game aesthetics via game dynamics, and the concept of aesthetic ideals in gameplay, we present gameplay design patterns related to achieving camaraderie. We argue that some of these patterns can be seen as aesthetic gameplay design patterns in that they are closely related to aesthetic ideals. Further, as a ...
We present a model to support the design, analysis, and comparison of games through the use of game ...
This paper uses a framework of player virtues to perform a theoretical exploration of what is requir...
This paper presents preliminary work in analysis of first-person shooter (FPS) games through use of ...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This paper presents a limited exploration of how games provide motivation, usinggameplay design patt...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
Game designers are typically regarded as advocates for players. However, a game creator’s interests ...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
This paper uses a framework of player virtues to perform a theoretical exploration of what is requir...
We present a model to support the design, analysis, and comparison of games through the use of game ...
This paper uses a framework of player virtues to perform a theoretical exploration of what is requir...
This paper presents preliminary work in analysis of first-person shooter (FPS) games through use of ...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This paper presents a limited exploration of how games provide motivation, usinggameplay design patt...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
Game designers are typically regarded as advocates for players. However, a game creator’s interests ...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
This paper uses a framework of player virtues to perform a theoretical exploration of what is requir...
We present a model to support the design, analysis, and comparison of games through the use of game ...
This paper uses a framework of player virtues to perform a theoretical exploration of what is requir...
This paper presents preliminary work in analysis of first-person shooter (FPS) games through use of ...