There is currently little research about how the aesthetics of a game affects the perceived PX. Especially, the aesthetics of the individual 3D game components, such as characters, enemies and environmental objects. This thesis project studies different design principles and approaches to create 3D game components. These are used in practice to create 3D game components for a video game. The 3D game components are evaluated with qualitative and quantitative methods, with the intention to find a method for creating 3D game components that evoke a certain PX. The results show that it is possible to create 3D game components that evoke positive emotions, by using color psychology, animation theory and by designing from the developers own feeli...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
Stereoscopic 3D (S3D) has (re-)emerged as a major technological trend [12]. Hence, many game designe...
Presentatie in de 3D-carrousel over proefschrift Spel tussen amusement en kunst - de verbeelding van...
There is currently little research about how the aesthetics of a game affects the perceived PX. Espe...
This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our...
With the advancement of technology, the development of 3D animation continuously updates its product...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Aesthetics is an important part of a user experience and can affect users in several different ways....
The goal of this thesis was to study artistic principles behind visual effects and improve on creat...
Har färg en påverkan på känslor och är färgsättning viktig när det gäller hur spelmiljöer upplevs? K...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
The purpose of this thesis is to examine how compositional techniques developed for fine art may be ...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
Stereoscopic 3D (S3D) has (re-)emerged as a major technological trend [12]. Hence, many game designe...
Presentatie in de 3D-carrousel over proefschrift Spel tussen amusement en kunst - de verbeelding van...
There is currently little research about how the aesthetics of a game affects the perceived PX. Espe...
This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our...
With the advancement of technology, the development of 3D animation continuously updates its product...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Aesthetics is an important part of a user experience and can affect users in several different ways....
The goal of this thesis was to study artistic principles behind visual effects and improve on creat...
Har färg en påverkan på känslor och är färgsättning viktig när det gäller hur spelmiljöer upplevs? K...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
The purpose of this thesis is to examine how compositional techniques developed for fine art may be ...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
Stereoscopic 3D (S3D) has (re-)emerged as a major technological trend [12]. Hence, many game designe...
Presentatie in de 3D-carrousel over proefschrift Spel tussen amusement en kunst - de verbeelding van...