This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from observations about the game artifact, several gameplay properties that can affect the aesthetical experience are identified, e.g. tempting challenges, cohesion, and gamer interaction. These properties are then used to describe several aesthetical ideals of gameplay, e.g. emergence, reenactment, meditative, and camaraderie. The properties and ideals provide concepts for how games attribute aesthetical value to gameplay design and how they distinguish their own preferences from inherent qualities of a game artifact
The Aesthetic Dimension of playing Videogames Abstract The Thesis is divided into two main parts. Th...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Focusing on games’ specific affectivei, procedural and metaphoricalii potential, this paper is going...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
In this dissertation, I make a serious philosophic application of several aesthetic theories to the ...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
While it is uncontroversial to suggest that different players will enjoy playing different games, an...
Narrative games may offer reasoning on players' behavior or make-believe on players' personation as ...
The Aesthetic Dimension of playing Videogames Abstract The Thesis is divided into two main parts. Th...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Focusing on games’ specific affectivei, procedural and metaphoricalii potential, this paper is going...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
In this dissertation, I make a serious philosophic application of several aesthetic theories to the ...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
While it is uncontroversial to suggest that different players will enjoy playing different games, an...
Narrative games may offer reasoning on players' behavior or make-believe on players' personation as ...
The Aesthetic Dimension of playing Videogames Abstract The Thesis is divided into two main parts. Th...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Focusing on games’ specific affectivei, procedural and metaphoricalii potential, this paper is going...