can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as vehicles of interaction. The thesis combines six different articles on games, gaming and gamers; the articles illuminate the different ingredients of the interaction ritual afforded by playing games and covers digital-, board- and tabletop role-playing games. The methods used are artefact analysis, observation and reflexive interviewing. The two articles on games; Exploring Aesthetic Ideals of Gameplay and Exploring Aesthetical Gameplay Design Patt...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
The use of games as part of the design process has been extensively explored in much of the current ...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
This chapter discusses logics of design implemented within MMO’s to support social interaction. Firs...
Plan A Creative ThesisIn Abyss, a 3D digital game, the gameplay aims to invoke cooperation among th...
abstract: The objective of this project concentrates on the game Defense of the Ancients 2 (Dota 2)....
AbstractOver the past decade, gaming has become a mainstream form of entertainment. It is one of the...
The paper explores the potential of design games as a method for developing empathetic understanding...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
The paper presents an inter-faculties experience stemming from the common interests of researchers a...
This paper describes a design framework intended to conceptually map the influence that game design ...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
The use of games as part of the design process has been extensively explored in much of the current ...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
This chapter discusses logics of design implemented within MMO’s to support social interaction. Firs...
Plan A Creative ThesisIn Abyss, a 3D digital game, the gameplay aims to invoke cooperation among th...
abstract: The objective of this project concentrates on the game Defense of the Ancients 2 (Dota 2)....
AbstractOver the past decade, gaming has become a mainstream form of entertainment. It is one of the...
The paper explores the potential of design games as a method for developing empathetic understanding...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
The paper presents an inter-faculties experience stemming from the common interests of researchers a...
This paper describes a design framework intended to conceptually map the influence that game design ...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...