This thesis aims to point out characteristics of game aesthetics, and accounts for one possible approach to design for a specific aesthetic experience. The theoretical framework that has been treated includes game design, interaction design, industrial design and aesthetics. Aesthetics have been understood from a classical perspective, where some properties are treated as being inherent of a game as an artifact, and others as sensual, perceptive and cognitive concepts that make out parts of the aesthetic experience of playing a game. The research has been conducted through theoretical studies as well as research through design, where the design process as well as the end artifact itself have made out research tools. It suggests a design pro...
This research article explores the relationship between art and science in the creation of video gam...
Educational games provide a virtual environment for the students, particularly in an endeavour to in...
This project aims to explore the effects of feedback over experience invideo games. It acts as a par...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
In this dissertation, I make a serious philosophic application of several aesthetic theories to the ...
This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
The digital and virtual era creates a dependency between arts, science and technology. Knowledge and...
This discourse is an argument for a holistic approach to developing learning games and computer medi...
The Aesthetic Dimension of playing Videogames Abstract The Thesis is divided into two main parts. Th...
This thesis deals with the question of how the physicality of the body and the surroundings of a dig...
This research article explores the relationship between art and science in the creation of video gam...
Educational games provide a virtual environment for the students, particularly in an endeavour to in...
This project aims to explore the effects of feedback over experience invideo games. It acts as a par...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
In this dissertation, I make a serious philosophic application of several aesthetic theories to the ...
This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
The digital and virtual era creates a dependency between arts, science and technology. Knowledge and...
This discourse is an argument for a holistic approach to developing learning games and computer medi...
The Aesthetic Dimension of playing Videogames Abstract The Thesis is divided into two main parts. Th...
This thesis deals with the question of how the physicality of the body and the surroundings of a dig...
This research article explores the relationship between art and science in the creation of video gam...
Educational games provide a virtual environment for the students, particularly in an endeavour to in...
This project aims to explore the effects of feedback over experience invideo games. It acts as a par...