Abstract—This paper deals with the implementation details and results of simulating a city populated by a large number of pedestrians. The goal of the simulation was to, as realistically as possible, simulate large numbers of people going about their daily lives, interacting with each other and the city environment, in real-time. We also simulated dense crowds and realistic collision avoidance techniques, and tried to replicate some observations of previous studies. Simulators based on the mechanics of human interaction can easily become inconveniently complex and/or resource expensive. As this has been the main risk during the project we’ve been careful in the implementation to keep coupling as low as possible and to construct interfaces t...
Massive virtual models are one of the most computer graphics pieces required on the Internet, especi...
Abstract The research discusses experiential outcome in the application of crowd simulation technolo...
© 2007 Nicole Amy Ronald.This thesis investigates the early stages of the software development proce...
In this paper, we addresses the development of agent-based model for real-time simulation of large s...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
International audienceIn games, entertainment, medical and architectural applications , the creation...
Safety, security, and comfort of pedestrian crowds during large gatherings are heavily influenced by...
Agent based modeling is a computational methodology that allows the analyst to create, analyze, and ...
Agent-based modelling is a valuable approach for modelling systems whose behaviour is driven by the ...
A first-principles model for the simulation of pedestrian flows and crowd dynamics capable of comput...
Distributing a collection of virtual humans throughout a large urban environment, where limited sema...
International audienceCrowd simulation has been the subject of intensive research over the past two ...
Developing a solid understanding of pedestrian behavior is important for promoting walking as an act...
Populating an urban environment realistically with thousands of virtual humans is a challenging ende...
Creating an interactive simulation of a large urban environment populated with virtual humans poses ...
Massive virtual models are one of the most computer graphics pieces required on the Internet, especi...
Abstract The research discusses experiential outcome in the application of crowd simulation technolo...
© 2007 Nicole Amy Ronald.This thesis investigates the early stages of the software development proce...
In this paper, we addresses the development of agent-based model for real-time simulation of large s...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
International audienceIn games, entertainment, medical and architectural applications , the creation...
Safety, security, and comfort of pedestrian crowds during large gatherings are heavily influenced by...
Agent based modeling is a computational methodology that allows the analyst to create, analyze, and ...
Agent-based modelling is a valuable approach for modelling systems whose behaviour is driven by the ...
A first-principles model for the simulation of pedestrian flows and crowd dynamics capable of comput...
Distributing a collection of virtual humans throughout a large urban environment, where limited sema...
International audienceCrowd simulation has been the subject of intensive research over the past two ...
Developing a solid understanding of pedestrian behavior is important for promoting walking as an act...
Populating an urban environment realistically with thousands of virtual humans is a challenging ende...
Creating an interactive simulation of a large urban environment populated with virtual humans poses ...
Massive virtual models are one of the most computer graphics pieces required on the Internet, especi...
Abstract The research discusses experiential outcome in the application of crowd simulation technolo...
© 2007 Nicole Amy Ronald.This thesis investigates the early stages of the software development proce...