This text will attempt to delineate the underlying theoretical premises and the definition of the output of an immersive learning approach pertaining to the visual arts to be implemented in online, three dimensional synthetic worlds. Deviating from the prevalent practice of the replication of physical art studio teaching strategies within a virtual environment, the author proposes instead to apply the fundamental tenets of Roy Ascott’s “Groundcourse”, in combination with recent educational approaches such as “Transformative Learning ” and “Constructionism”. In an amalgamation of these educational approaches with findings drawn from the fields of Metanomics, Ludology, Cyberpsychology and Presence Studies, as well as an examination of creativ...
Synthetic worlds [Castronova 2005] are graphically-rich, three-dimensional (3D), electronic environm...
This text discusses how the Live Visuals of three dimensional online virtual worlds may be leading u...
In 2009, an interesting Second Life project brings Moodle into virtual reality. This is the first ex...
This text will attempt to delineate the underlying theoretical premises and the definition of the ou...
This paper examines how established learning theories and an emerging framework for learning can inf...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
The Metaverse is a post-reality universe, a perpetual multi-user environment that combines physical ...
This paper will bring together three terms originating from disciplines that at first glance may see...
The article focuses on the phenomenon of how human behaviors are shaped in the environments of thre...
The Creative Industries regard the virtual world as a potential aid for fostering creative approache...
Humans rely heavily on their sense of vision and look at images in response to their need for inform...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
An important approach to the use of emerging technologies is the virtual ecosystem in the field of e...
The virtual worlds in the educational environment, have opened new possibilities to innovation in th...
The Internet and World Wide Web have had, and continue to have, an incredible impact on our civiliza...
Synthetic worlds [Castronova 2005] are graphically-rich, three-dimensional (3D), electronic environm...
This text discusses how the Live Visuals of three dimensional online virtual worlds may be leading u...
In 2009, an interesting Second Life project brings Moodle into virtual reality. This is the first ex...
This text will attempt to delineate the underlying theoretical premises and the definition of the ou...
This paper examines how established learning theories and an emerging framework for learning can inf...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
The Metaverse is a post-reality universe, a perpetual multi-user environment that combines physical ...
This paper will bring together three terms originating from disciplines that at first glance may see...
The article focuses on the phenomenon of how human behaviors are shaped in the environments of thre...
The Creative Industries regard the virtual world as a potential aid for fostering creative approache...
Humans rely heavily on their sense of vision and look at images in response to their need for inform...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
An important approach to the use of emerging technologies is the virtual ecosystem in the field of e...
The virtual worlds in the educational environment, have opened new possibilities to innovation in th...
The Internet and World Wide Web have had, and continue to have, an incredible impact on our civiliza...
Synthetic worlds [Castronova 2005] are graphically-rich, three-dimensional (3D), electronic environm...
This text discusses how the Live Visuals of three dimensional online virtual worlds may be leading u...
In 2009, an interesting Second Life project brings Moodle into virtual reality. This is the first ex...