Abstract. The current paper describes research that is aimed to elucidate our understanding of technology factors that may help users of home exercise equipment to stay motivated for doing regular work-outs. In particular, we in-vestigated the effects of immersion and coaching by a virtual agent on intrinsic motivation and the sense of presence of participants cycling on a stationary home exercise bike. A basic two-by-two within-subjects experimental design was employed whereby participants were presented with a virtual racetrack with two levels of immersion (high vs. low) and two levels of a virtual coach (with vs. without). Results indicate a clear positive effect of immersion on both moti-vation and presence. The virtual coach significan...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Pedrica Bain, Kyle Reason, Lauren G. Killen, Manly Barksdale, Scott Lyons, FACSM, Matt Green, FACSM,...
Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and cust...
The current paper describes research that is aimed to elucidate our understanding of technology fact...
The current paper describes research that is aimed at elucidating our understanding of media technol...
In this paper we explore how we can use technology to help people to stay motivated to do home fitne...
The experiment described in this paper addressed two main questions. Can a virtual coach motivate be...
Abstract. The experiment described in this paper addressed two main questions. Can a virtual coach m...
This study sought to investigate if virtual reality technology enhances the psychological benefits o...
Exercising is an activity in which the presence of others can motivate an individual to surpass his ...
Two cross-sectional studies investigated the effects of competition and cooperation with virtual pla...
Recent research suggests that virtual reality (VR) games can engage players in physical activity wit...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Pedrica Bain, Kyle Reason, Lauren G. Killen, Manly Barksdale, Scott Lyons, FACSM, Matt Green, FACSM,...
Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and cust...
The current paper describes research that is aimed to elucidate our understanding of technology fact...
The current paper describes research that is aimed at elucidating our understanding of media technol...
In this paper we explore how we can use technology to help people to stay motivated to do home fitne...
The experiment described in this paper addressed two main questions. Can a virtual coach motivate be...
Abstract. The experiment described in this paper addressed two main questions. Can a virtual coach m...
This study sought to investigate if virtual reality technology enhances the psychological benefits o...
Exercising is an activity in which the presence of others can motivate an individual to surpass his ...
Two cross-sectional studies investigated the effects of competition and cooperation with virtual pla...
Recent research suggests that virtual reality (VR) games can engage players in physical activity wit...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Pedrica Bain, Kyle Reason, Lauren G. Killen, Manly Barksdale, Scott Lyons, FACSM, Matt Green, FACSM,...
Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and cust...