This paper presents an experiment on judgments of the perceived complexity of corridor layouts, experienced within a CAVE™-based virtual reality. This work built upon an earlier experiment (Hölscher and Dalton, 2008) in which identical stimuli(the layouts of corridor systems in buildings) were presented in two modes: plan views and movies of simulated walkthroughs. By reproducing the earlier study data has now been gathered for three modes of presentation, the final being a virtual environment. After an initial training level, six randomly ordered stimuli were presented to 20 subjects: ‘experts’ (architects or students currently enrolled on an architectural course) and ‘lay people’ (all others). In each of these corridor systems, subjects w...
This work addresses the impact of a geovisualization’s level of realism on a user’s expe...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
It has been widely suggested, but rarely demonstrated, that virtual environments (VEs) are effective...
This paper presents an experiment on judgments of the perceived complexity of corridor layouts, expe...
This poster presents an experiment on judgments of design complexity, based on two modes of stimuli...
This paper presents an experiment on judgments of design complexity, based on two modes of stimuli: ...
This paper presents an experiment on judgments of design complexity, based on two modes of stimuli: ...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
There is an underestimation of the influence of architectural information on individual’s navigation...
Two experiments investigated components of participants' spatial knowledge when they navigated large...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Indoor spaces are fundamentally different from outdoor spaces in terms of the lack of vistas and res...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
This work addresses the impact of a geovisualization’s level of realism on a user’s expe...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
It has been widely suggested, but rarely demonstrated, that virtual environments (VEs) are effective...
This paper presents an experiment on judgments of the perceived complexity of corridor layouts, expe...
This poster presents an experiment on judgments of design complexity, based on two modes of stimuli...
This paper presents an experiment on judgments of design complexity, based on two modes of stimuli: ...
This paper presents an experiment on judgments of design complexity, based on two modes of stimuli: ...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
There is an underestimation of the influence of architectural information on individual’s navigation...
Two experiments investigated components of participants' spatial knowledge when they navigated large...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Indoor spaces are fundamentally different from outdoor spaces in terms of the lack of vistas and res...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
This work addresses the impact of a geovisualization’s level of realism on a user’s expe...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
It has been widely suggested, but rarely demonstrated, that virtual environments (VEs) are effective...