There is no appropriate learning model for pervasive learning environments (PLEs), and museums maintain authenticity at the cost of unmarked information. To address these problems, we present the LieksaMyst PLE developed for Pielinen Museum and we derive a set of characteristics that an effective PLE should meet and which form the basis of a new learning model currently under development. We discuss how the characteristics are addressed in LieksaMyst and present an evaluation of the game component of LieksaMyst. Results indicate that, while some usability issues remain to be resolved, the game was received well by the participants enabling them to immerse themselves in the story and to interact effectively with its virtual characters
Aim. The modern museum becomes an attractive learning place and space where the visitor, depending o...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Abstract: The paper explores how Virtual Museums (VMs) can contribute to foster cultural heritage le...
Pervasive learning is a branch of mobile learning with an emphasis on context-awareness. Pervasive l...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
In the past, museums have been places where history and culture are narrated. In recent years, many ...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich ...
decide activity for themselves. Museum is chosen for our research because it is one of the informal ...
This paper explores the use of social and mobile technologies on school field trips as means of enha...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This article presents the features, design and architecture of the Myst pervasive game platform that...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Interactive technologies are employed in museums to enhance the visitors' experience and help them l...
Aim. The modern museum becomes an attractive learning place and space where the visitor, depending o...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Abstract: The paper explores how Virtual Museums (VMs) can contribute to foster cultural heritage le...
Pervasive learning is a branch of mobile learning with an emphasis on context-awareness. Pervasive l...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
In the past, museums have been places where history and culture are narrated. In recent years, many ...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich ...
decide activity for themselves. Museum is chosen for our research because it is one of the informal ...
This paper explores the use of social and mobile technologies on school field trips as means of enha...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This article presents the features, design and architecture of the Myst pervasive game platform that...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
Interactive technologies are employed in museums to enhance the visitors' experience and help them l...
Aim. The modern museum becomes an attractive learning place and space where the visitor, depending o...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Abstract: The paper explores how Virtual Museums (VMs) can contribute to foster cultural heritage le...