n the clinical community there is a need for assessment tools that allow for objective, quantitative and valid measures of motor dysfunction. In this paper, we report on the design and evaluation of a serious game that engages patients with Parkinson's disease in upper extremity (hand/arm) movements. The game employs augmented reality to show virtual movement targets, i.e. candies falling from a conveyor belt, and a haptic game controller to catch the candies, that is able to acquire quantitative data about the patient's movement. This paper first describes the design process of the game and the system components. Secondly, we present results of our small quantitative evaluation study (N11, age: 26–60, healthy persons) regarding the usabili...
Background: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate com...
The research presented in this paper proposes a set of design guidelines in the context of a Parkins...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
n the clinical community there is a need for assessment tools that allow for objective, quantitative...
Advances in technology offer new opportunities for a better understanding of how different disorders...
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific,...
Advances in technology offer new opportunities for a better understanding of how different disorders...
For a better understanding of how different disorders affect motor function, a uniform, standardized...
The Technology in Motion project (TIM) has the goal to create an objective and non-invasive assessme...
© 2019 IEEE. Opportunities of using Virtual Reality (VR) technology for the automation of clinical p...
Special Issue: Advances in Human-Computer Interactions: Methods, Algorithms, and Applications.The de...
Parkinson’s disease is a neurodegenerative disorder that affects primarily motor system. Physical ex...
This work presents an immersive Virtual Reality (VR) system to evaluate, and potentially treat, the ...
[Abstract]Virtual Reality (VR) is a promising tool in neurorehabilitation because it promotes functi...
Parkinson's disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunctio...
Background: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate com...
The research presented in this paper proposes a set of design guidelines in the context of a Parkins...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
n the clinical community there is a need for assessment tools that allow for objective, quantitative...
Advances in technology offer new opportunities for a better understanding of how different disorders...
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific,...
Advances in technology offer new opportunities for a better understanding of how different disorders...
For a better understanding of how different disorders affect motor function, a uniform, standardized...
The Technology in Motion project (TIM) has the goal to create an objective and non-invasive assessme...
© 2019 IEEE. Opportunities of using Virtual Reality (VR) technology for the automation of clinical p...
Special Issue: Advances in Human-Computer Interactions: Methods, Algorithms, and Applications.The de...
Parkinson’s disease is a neurodegenerative disorder that affects primarily motor system. Physical ex...
This work presents an immersive Virtual Reality (VR) system to evaluate, and potentially treat, the ...
[Abstract]Virtual Reality (VR) is a promising tool in neurorehabilitation because it promotes functi...
Parkinson's disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunctio...
Background: Computer based gaming systems, such as the Microsoft Kinect (Kinect), can facilitate com...
The research presented in this paper proposes a set of design guidelines in the context of a Parkins...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...