Background. Debriefing is an intrinsic part of games for learning and properdebriefing can also be beneficial to research games. However, the literatureon how to debrief research games is sparse and only provides the professionalwith an abstract topic guide.Aim. The purpose of this study was to design a framework for the debriefing ofresearch games that are used in ongoing innovation processes.Method. We used the literature on debriefing and experimental research and ourexperience as game designers to build a framework that tackles the context,substance and method of debriefing research games.Results. Our framework provides three contributions. First, it shows howthe context in which a research game is applied sometimes impacts thefunctiona...
The primary aim of this study is to find out whether use of different self-debriefing modes affects ...
ABSTRACT This paper studies the influence of debriefing in the learning of the participants of busin...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. Debriefing is an intrinsic part of games for learning and properdebriefing can also be b...
Debriefing is an overlooked topic in the gaming simulation literature, especially in the context of ...
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and s...
Game sessions consist of three phases: briefing, gameplay, and debriefing, with the latter being con...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
While previous studies have found games and gaming to be a new andinnovative communication strategy ...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
Debriefing has been an assumed part of the simulation process, but there has been little discussion ...
International audienceDebriefing and simulation are two complementary and indivisible phases for the...
To supplement data collected via interviews, participant observation and mapping in two communities ...
This paper studies the influence of debriefing in the learning of the participants of business games...
Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understandi...
The primary aim of this study is to find out whether use of different self-debriefing modes affects ...
ABSTRACT This paper studies the influence of debriefing in the learning of the participants of busin...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. Debriefing is an intrinsic part of games for learning and properdebriefing can also be b...
Debriefing is an overlooked topic in the gaming simulation literature, especially in the context of ...
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and s...
Game sessions consist of three phases: briefing, gameplay, and debriefing, with the latter being con...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
While previous studies have found games and gaming to be a new andinnovative communication strategy ...
Good educational game design is about providing an engaging experience for learners. Experiential tr...
Debriefing has been an assumed part of the simulation process, but there has been little discussion ...
International audienceDebriefing and simulation are two complementary and indivisible phases for the...
To supplement data collected via interviews, participant observation and mapping in two communities ...
This paper studies the influence of debriefing in the learning of the participants of business games...
Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understandi...
The primary aim of this study is to find out whether use of different self-debriefing modes affects ...
ABSTRACT This paper studies the influence of debriefing in the learning of the participants of busin...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...