abstract: This paper is a supplement to our interactive algorithmic art generator project which can be found at weiverlyroe.github.io/waverlyplace. For this thesis, we demonstrate how with certain input we can algorithmically generate art, specifically a playable random maze with exactly one solution. We explore interactive and algorithmic art and how our mazes are a form of both. Through examining several maze generation algorithms, we show that an ideal representation of a single-solution maze, called a perfect maze, is a spanning tree of a planar graph. The final algorithm is a re-imagining of Kruskal's Minimum Spanning Tree Algorithm with these adjustments: (1) potential edges are ordered randomly rather than sorted and (2) certain edge...
We describe a mathematically based algorithm that can fill a spatial region with an infinite sequenc...
In this paper, the idea of applying Computational Intelligence in the process of creation board game...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
International audienceA perfect maze is a maze where any two cells can be joined by a unique path. I...
Creation of the layout for a board given to a player is usually achieved by means of complex algorit...
People affected by cognitive impairments, such as Parkinson’s disease, can be monitored and stimulat...
The creation of engaging mazes requires both mathematical and aesthetic considerations. We present a...
In this modern era, computer provides more than mere a computing machine. Game is one of the advance...
[[abstract]]Maze puzzle usually has only one user. This research has adopted network technology to d...
Swarm intelligence draws its inspiration from the collective behaviour of many individual agents int...
Rook Jumping Maze design provides a number of good opportunities for experiential learning of AI con...
A maze is a grid-like two-dimensional area of any size, usually rectangular. A maze consists of cell...
In some video games, levels are procedurally generated to increase game's replayability. However, su...
We ask the question of how small a self-assembling set of tiles can be yet have interesting computat...
In this paper, the idea of applying Computational Intelligence in the process of creation board game...
We describe a mathematically based algorithm that can fill a spatial region with an infinite sequenc...
In this paper, the idea of applying Computational Intelligence in the process of creation board game...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
International audienceA perfect maze is a maze where any two cells can be joined by a unique path. I...
Creation of the layout for a board given to a player is usually achieved by means of complex algorit...
People affected by cognitive impairments, such as Parkinson’s disease, can be monitored and stimulat...
The creation of engaging mazes requires both mathematical and aesthetic considerations. We present a...
In this modern era, computer provides more than mere a computing machine. Game is one of the advance...
[[abstract]]Maze puzzle usually has only one user. This research has adopted network technology to d...
Swarm intelligence draws its inspiration from the collective behaviour of many individual agents int...
Rook Jumping Maze design provides a number of good opportunities for experiential learning of AI con...
A maze is a grid-like two-dimensional area of any size, usually rectangular. A maze consists of cell...
In some video games, levels are procedurally generated to increase game's replayability. However, su...
We ask the question of how small a self-assembling set of tiles can be yet have interesting computat...
In this paper, the idea of applying Computational Intelligence in the process of creation board game...
We describe a mathematically based algorithm that can fill a spatial region with an infinite sequenc...
In this paper, the idea of applying Computational Intelligence in the process of creation board game...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...