TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department of information technology and technology education SUPERVISOR: doc. PhDr. Vladimír Rambousek, CSc. ABSTRACT: This thesis is focused on the phenomenon of virtual worlds in the context of didactics, in terms of their educational function, didactic specifics and possibilities of utilization. The study deals with virtual worlds as an innovative didactic resource, which is useful in school praxis. The thesis formulates a rating system of suitability of virtual worlds for use in the educational process and this suitability is empirically investigated through an action research. The action research was carried out in different types of virtual world...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
This article explores the realm of virtual educational technology methods and their application in v...
The purpose of the article is to highlight the virtual reality technologies that are already used to...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
This book attempts to advance scholarly inquiry and develop and share best practices in the use of v...
In the work from the position of modern pedagogical science, a number of difficulties (risks) associ...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
This is and electronic version of the paper presented at the Workshop on Methods and Cases in Comput...
Virtual Worlds have become a very popular kind of software application that has been used in differe...
Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within thes...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
Students are our most precious resource, and as such should be cultivated with the utmost care in we...
This paper presents case studies of an elementary school class and a graduate college course designe...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
This article explores the realm of virtual educational technology methods and their application in v...
The purpose of the article is to highlight the virtual reality technologies that are already used to...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
This book attempts to advance scholarly inquiry and develop and share best practices in the use of v...
In the work from the position of modern pedagogical science, a number of difficulties (risks) associ...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
This is and electronic version of the paper presented at the Workshop on Methods and Cases in Comput...
Virtual Worlds have become a very popular kind of software application that has been used in differe...
Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within thes...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
Students are our most precious resource, and as such should be cultivated with the utmost care in we...
This paper presents case studies of an elementary school class and a graduate college course designe...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
This article explores the realm of virtual educational technology methods and their application in v...
The purpose of the article is to highlight the virtual reality technologies that are already used to...