Title: Use of virtual reality to evaluate the dynamic postural stability in beachvoleyball players Objectives: The aim of the study was to evaluate if the dynamic postural stability of trained beachvoleyball players is affected by training. Also I tried to evaluate, if the final score of equilibrium will be higher, than in regular population. For testing was also used virtual reality to stimulate vestibular apparatus. Virtual reality was used as a disturbing element. NeuroCom Smart Equi Test was used as an evaluation factor of dynamic postural stbility. Methods: The research involved a total of 20 females - 10 beachvoleyball players and 10 healthy persons performing activities of daily living. We investigated dynamic postural stability on d...
Purpose: To evaluate postural control using a dynamic virtual reality environment and the relationsh...
Abstract. [Purpose] The aim of present study was to identify the impact that recent virtual reality ...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Accurate quantification of the impact of visual, somatosensory, and vestibular systems on postural c...
Objective The aim of this study was to identify if there is any significant difference in dynamic po...
The thesis focuses on the study of the impact of visual stimuli from virtual reality scenes and on i...
This thesis describes the design and development and some applications of an integrated stimulation ...
Exposure to virtual environments often causes users to experience symptoms of motion sickness. An ac...
Balance is a common term that is usually represented as the center of pressure (COP) for standing ba...
poster abstractCurrent testing for return to athletic activity following a concussion is controversi...
Objective. To critically evaluate the studies that were conducted over the past 10 years and to asse...
Establish if post-concussive adolescent athletes have residual balance deficits after returning to s...
Accurately measuring postural sway is an important part of balance assessment and rehabilitation. Al...
The ability to handle sensory conflicts and use the most appropriate sensory information is vital fo...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
Purpose: To evaluate postural control using a dynamic virtual reality environment and the relationsh...
Abstract. [Purpose] The aim of present study was to identify the impact that recent virtual reality ...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Accurate quantification of the impact of visual, somatosensory, and vestibular systems on postural c...
Objective The aim of this study was to identify if there is any significant difference in dynamic po...
The thesis focuses on the study of the impact of visual stimuli from virtual reality scenes and on i...
This thesis describes the design and development and some applications of an integrated stimulation ...
Exposure to virtual environments often causes users to experience symptoms of motion sickness. An ac...
Balance is a common term that is usually represented as the center of pressure (COP) for standing ba...
poster abstractCurrent testing for return to athletic activity following a concussion is controversi...
Objective. To critically evaluate the studies that were conducted over the past 10 years and to asse...
Establish if post-concussive adolescent athletes have residual balance deficits after returning to s...
Accurately measuring postural sway is an important part of balance assessment and rehabilitation. Al...
The ability to handle sensory conflicts and use the most appropriate sensory information is vital fo...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
Purpose: To evaluate postural control using a dynamic virtual reality environment and the relationsh...
Abstract. [Purpose] The aim of present study was to identify the impact that recent virtual reality ...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...