This diploma thesis deals with the new trends in the monetization of the video gaming industry with emphasis on crowdfunding, free-to-play model, selling games by "pay what you want" bundles and sales on Steam and other digital distribution stores. The purpose of this diploma thesis is to describe how the players on personal computers react to these trends in the Czech Republic. First, the situation in Czech gaming industry and the situation of players in the Czech Republic is described. Then, the new trends are analyzed thoroughly using foreign researches. The practical part analyses the effects of the new trends on Czech players with the results of an online questionnaire. First, the methodology is presented and subsequently the collected...
The thesis deals with the phenomenon of electronic sports in the Czech Republic and examines how the...
The topic of the diploma thesis is “Crowdfunding as a developing financial source for businesses in ...
The work will deal with the current situation in the video game world and the behavior of users of t...
This diploma thesis deals with the new trends in the monetization of the video gaming industry with ...
1 Abstract This bachelor thesis deals with marketing of computer games with a focus on promotion. Th...
The diploma thesis deals with current trends in the video game industry with emphasis on current mon...
This thesis deals with a relatively new phenomenon of crowdfunding, specifically relating it to the ...
Tato diplomová práce se zabývá novými trendy ve videoherním průmyslu, s důrazem na monetizaci her. P...
The diploma thesis entitled "The position of video game industry among the creative industries in th...
Bachelor thesis deals with analysis of gaming community in Czech Republic using social network Faceb...
The main objective of the thesis is to describe situation on the current computer games market in Cz...
The aim of the thesis is to develop a custom digital game into a playable form with an implemented m...
This bachelor thesis deals with the exploring the business of crowdfunding, a relatively new way of ...
The main focus of this bachelor thesis is an opportunity of business activity in a field of electron...
This diploma thesis is focused on new trends in payment systems for digital content. In the introduc...
The thesis deals with the phenomenon of electronic sports in the Czech Republic and examines how the...
The topic of the diploma thesis is “Crowdfunding as a developing financial source for businesses in ...
The work will deal with the current situation in the video game world and the behavior of users of t...
This diploma thesis deals with the new trends in the monetization of the video gaming industry with ...
1 Abstract This bachelor thesis deals with marketing of computer games with a focus on promotion. Th...
The diploma thesis deals with current trends in the video game industry with emphasis on current mon...
This thesis deals with a relatively new phenomenon of crowdfunding, specifically relating it to the ...
Tato diplomová práce se zabývá novými trendy ve videoherním průmyslu, s důrazem na monetizaci her. P...
The diploma thesis entitled "The position of video game industry among the creative industries in th...
Bachelor thesis deals with analysis of gaming community in Czech Republic using social network Faceb...
The main objective of the thesis is to describe situation on the current computer games market in Cz...
The aim of the thesis is to develop a custom digital game into a playable form with an implemented m...
This bachelor thesis deals with the exploring the business of crowdfunding, a relatively new way of ...
The main focus of this bachelor thesis is an opportunity of business activity in a field of electron...
This diploma thesis is focused on new trends in payment systems for digital content. In the introduc...
The thesis deals with the phenomenon of electronic sports in the Czech Republic and examines how the...
The topic of the diploma thesis is “Crowdfunding as a developing financial source for businesses in ...
The work will deal with the current situation in the video game world and the behavior of users of t...