The aim of this thesis is to analyze Korean gaming industry with a focus on online games and to outline future possible path where the industry may go. For better orientation in the field I explain major terms and global gaming situation. I continue with a history of Korean gaming, major games themselves and the role they played on the bigger scene. The other part is focused on localization of Korean games in regions of North America and Europe and also shows South Korea as a pioneer in the field of global eSports. Keywords MMO, online games, NCsoft, Nexon, eSports, mythology of games, World of Warcraft, korean games, adaptatio
While some research suggests South Korea has fallen behind other developed nations with regard to pu...
While some research suggests South Korea has fallen behind other developed nations with regard to pu...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...
The aim of this thesis is to analyze Korean gaming industry with a focus on online games and to outl...
The purpose of this thesis is to analyse storytelling in Korean online games, mainly represented by ...
This study analyzes the process of the formation of the game industry in Korea during the 1990s and ...
This paper brings attention to rapid growth of Korean online game sector and illustrates what is req...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
While the growth of total game market size slowed down and the arcade game industry started to shrin...
textAs video games have increased in complexity from simple arcade machines to modern home consoles,...
textAs video games have increased in complexity from simple arcade machines to modern home consoles,...
Computer games is a growing market with over millions of players that are playing and/or enjoying th...
Computer games is a growing market with over millions of players that are playing and/or enjoying th...
Južna Koreja je v zadnjih letih doživela velik razcvet v industriji iger, ki sega od preprostega hob...
While some research suggests South Korea has fallen behind other developed nations with regard to pu...
While some research suggests South Korea has fallen behind other developed nations with regard to pu...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...
The aim of this thesis is to analyze Korean gaming industry with a focus on online games and to outl...
The purpose of this thesis is to analyse storytelling in Korean online games, mainly represented by ...
This study analyzes the process of the formation of the game industry in Korea during the 1990s and ...
This paper brings attention to rapid growth of Korean online game sector and illustrates what is req...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
While the growth of total game market size slowed down and the arcade game industry started to shrin...
textAs video games have increased in complexity from simple arcade machines to modern home consoles,...
textAs video games have increased in complexity from simple arcade machines to modern home consoles,...
Computer games is a growing market with over millions of players that are playing and/or enjoying th...
Computer games is a growing market with over millions of players that are playing and/or enjoying th...
Južna Koreja je v zadnjih letih doživela velik razcvet v industriji iger, ki sega od preprostega hob...
While some research suggests South Korea has fallen behind other developed nations with regard to pu...
While some research suggests South Korea has fallen behind other developed nations with regard to pu...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...