The object of this work is to create software implementing two algorithms for global ilumination computing. Iradiance and radiance caching should be implemented in CUDA framework on graphics card (GPU). Parallel implementation on GPU should dramatically improve algoritm speed compared to CPU implementation. The software will be written using already done framework for global illumunation computation. That allow to focus to algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. Powered by TCPDF (www.tcpdf.org
We present a system based on commodity graphics hardware for computing global illumination in dynami...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
The objective of this work is to create software implementing two algorithms for global ilumination ...
Předmětem této práce je vytvořit program implementující algoritmy pro výpočet glo- bálního osvětlení...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Global Illumination aims to generate high quality images. But due to its high requirements, it is us...
Cette thèse apporte quatre contributions dans le domaine de la simulation d éclairage accélérée par ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
We present a system based on commodity graphics hardware for computing global illumination in dynami...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
The objective of this work is to create software implementing two algorithms for global ilumination ...
Předmětem této práce je vytvořit program implementující algoritmy pro výpočet glo- bálního osvětlení...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Global Illumination aims to generate high quality images. But due to its high requirements, it is us...
Cette thèse apporte quatre contributions dans le domaine de la simulation d éclairage accélérée par ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
We present a system based on commodity graphics hardware for computing global illumination in dynami...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
In this paper we present a ray tracing based method for accelerated global illumination computation ...