Main purpose of this thesis is to pursue the question whether it is possible to find differences (and if so, which) in attitudes towards computer (or rather digital) games resulting from various family socio-cultural backgrounds and gender. In order to explore this, the thesis analyzes selected gaming behaviors along with the socio-cultural environment and gender stereotypes shaping the gamers. The research study focuses mainly on gamers' preference in choosing the game type, reflection of their approach and ways of dealing with this phenomenon exhibited by their parents. This thesis does not aim to state any general theory; it is rather attempting to offer specific insight into this issue. Keywords: digital games, computer games, games' cl...
Computer games already become one of the socially and popular entertainment in the human society, wh...
Multiplatform digital media use and gaming have been increased in recent years. The aim of this stud...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
Video games are an important part of contemporary culture and economy, since the number of video gam...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The study examines the parental perception of the use of video games by their preadolescent children...
This paper discusses the level of acceptation of different kinds of computer games and the changes o...
This work uncovers perceptions of the Czech society concerning cultural and social role of a digital...
The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rap...
This thesis deals with issues of violence, gender and multiculturalism in videogames and computer ga...
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
This thesis investigates different aspects of children's computer game world. In the opening chapter...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
Computer games already become one of the socially and popular entertainment in the human society, wh...
Multiplatform digital media use and gaming have been increased in recent years. The aim of this stud...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
Video games are an important part of contemporary culture and economy, since the number of video gam...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The study examines the parental perception of the use of video games by their preadolescent children...
This paper discusses the level of acceptation of different kinds of computer games and the changes o...
This work uncovers perceptions of the Czech society concerning cultural and social role of a digital...
The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rap...
This thesis deals with issues of violence, gender and multiculturalism in videogames and computer ga...
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
This thesis investigates different aspects of children's computer game world. In the opening chapter...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
Computer games already become one of the socially and popular entertainment in the human society, wh...
Multiplatform digital media use and gaming have been increased in recent years. The aim of this stud...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...