This work deals with object-based sound. There is a description of the difference between channel-based and object-based sound and the development of this sound to today's form. Subsequently, formats that work with objects are described, and they are compared with each other. MPEGH-3D Audio format is specified here, which is a standard today, and also the method of positioning the virtual audio source by vector-base amplitude panning. It also describes how an encoder and decoder supporting speaker configurations 5.1.2, 5.1.4 and 7.1.4 has been developed according to the MPEG-H 3D Audio specification. Lastly, the work deals with the problem of panning the object sound to the standard configuration and there is also a mention of the listening...
A new TV audio system based on the MPEG-H 3D audio standard has been designed, tested, and implement...
This book describes recent innovations in 3D media and technologies, with coverage of 3D media captu...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
The science and art of Spatial Audio is concerned with the capture, production, transmission, and re...
International audienceA gradual transition from channel-based to object-based audio can currently be...
The ISO/MPEG standardization group recently finalized the MPEG-H 3D Audio standard for the universal...
In the course of 3D audio, the number of channels and reproduction formats grew over recent years. T...
This paper presents recent advances in Audio Coding and 3D Sound Rendering. The techniques described...
Object-based audio systems have been getting more attention in the recent years. The object-based ap...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
A new television audio system based on the MPEG-H Audio standard is being designed and tested to off...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
cote interne IRCAM: Vaananen03aNone / NoneNational audienceCarrouso project combines technologies fo...
In 2007, the ISO/MPEG Audio standardization group started a new work item on efficient coding of sou...
Recently, the MPEG Audio standardization group started a new work item on Spatial Audio Coding. This...
A new TV audio system based on the MPEG-H 3D audio standard has been designed, tested, and implement...
This book describes recent innovations in 3D media and technologies, with coverage of 3D media captu...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
The science and art of Spatial Audio is concerned with the capture, production, transmission, and re...
International audienceA gradual transition from channel-based to object-based audio can currently be...
The ISO/MPEG standardization group recently finalized the MPEG-H 3D Audio standard for the universal...
In the course of 3D audio, the number of channels and reproduction formats grew over recent years. T...
This paper presents recent advances in Audio Coding and 3D Sound Rendering. The techniques described...
Object-based audio systems have been getting more attention in the recent years. The object-based ap...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
A new television audio system based on the MPEG-H Audio standard is being designed and tested to off...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
cote interne IRCAM: Vaananen03aNone / NoneNational audienceCarrouso project combines technologies fo...
In 2007, the ISO/MPEG Audio standardization group started a new work item on efficient coding of sou...
Recently, the MPEG Audio standardization group started a new work item on Spatial Audio Coding. This...
A new TV audio system based on the MPEG-H 3D audio standard has been designed, tested, and implement...
This book describes recent innovations in 3D media and technologies, with coverage of 3D media captu...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...