This bachelor thesis examines the possibilities that computer assisted language learning (CALL) games might provide to learners of English as a second or foreign language in vocabulary learning. Since the prominent focus is on the practical part, only a limited selection of relevant theories and concepts about vocabulary learning and CALL technologies in general is provided in the theoretical part. The practical part introduces an originally designed and programmed CALL vocabulary game and audits its functionality and helpfulness in vocabulary learning process of high school English as second language students through an experiment and a questionnaire survey. The results are analyzed in the last chapter and improvements and further extensio...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
This paper explores the use of a computer game to enhance second-language learner's knowledge of tec...
This bachelor thesis focuses on the playing of computer games as a free time activity that is carrie...
The purpose of the thesis is to analyse the issue of vocabulary teaching with the use of games and p...
My diploma thesis focuses on the use of language games in English lessons. The theoretical part conc...
The teaching of vocabulary often brings students to the state of boredom. It occurs because they hav...
The aim of this bachelor thesis is to reveal the possible correlation between playing videogames and...
This article discusses the significance of teaching English and role of games in learning of student...
The diploma thesis Games for Vocabulary Revision at A2 level (according to CEFR) is focused on the p...
The master's thesis deals with didactic games in teaching Czech for schoolchildren with a different ...
Niniejsza praca licencjacka dotyczy wykorzystania CALL (Computer-Assisted Language Learning) w proce...
Abstract: The purpose of this paper is to draw attention to the use of games in FL teaching and lear...
Contributing to language teaching by using computers is an area that has been developing since the 1...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
This paper explores the use of a computer game to enhance second-language learner's knowledge of tec...
This bachelor thesis focuses on the playing of computer games as a free time activity that is carrie...
The purpose of the thesis is to analyse the issue of vocabulary teaching with the use of games and p...
My diploma thesis focuses on the use of language games in English lessons. The theoretical part conc...
The teaching of vocabulary often brings students to the state of boredom. It occurs because they hav...
The aim of this bachelor thesis is to reveal the possible correlation between playing videogames and...
This article discusses the significance of teaching English and role of games in learning of student...
The diploma thesis Games for Vocabulary Revision at A2 level (according to CEFR) is focused on the p...
The master's thesis deals with didactic games in teaching Czech for schoolchildren with a different ...
Niniejsza praca licencjacka dotyczy wykorzystania CALL (Computer-Assisted Language Learning) w proce...
Abstract: The purpose of this paper is to draw attention to the use of games in FL teaching and lear...
Contributing to language teaching by using computers is an area that has been developing since the 1...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
This paper explores the use of a computer game to enhance second-language learner's knowledge of tec...