The text deals with gender differences in MMORPG games. They are studied in four areas: historical evolution, game development job market, gender differences of avatars and players in virtual reality, and the impact of these differences on the actual reality of players. By combining these areas the author strives to achieve a complex view of gender differences in a computer world. The game world and the real world join to create the computer world in which players and game developers are the bridge between those two worlds. The first two parts of the text deal with computer games in general while the following parts deal specifically with MMORPG games. Above all, the research observes the narative and graphical portrayal of female character...
This thesis contains an analysis of transgender characters in games. The method for selecting the ch...
In the video games world, we often observe several stereotyped patterns between female and male char...
When it comes to the gaming world, the majority of people who play games–known as gamers–are assumed...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rap...
Discusses gender issues in computer games, the way computer games (produced in different countries) ...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
This paper looks at gender portrayal in video games and explores how this portrayal affects players’...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
In the recent years there has been a large social movement to indicate different problems in society...
Massively multi player online role-playing games (MMORPGs) are virtual environments that allow thous...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis is a study of interaction and communication in online games from a gender perspective w...
Women are less dedicated to computer gaming than men. Previous studies show that one reason might be...
This thesis contains an analysis of transgender characters in games. The method for selecting the ch...
In the video games world, we often observe several stereotyped patterns between female and male char...
When it comes to the gaming world, the majority of people who play games–known as gamers–are assumed...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rap...
Discusses gender issues in computer games, the way computer games (produced in different countries) ...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
This paper looks at gender portrayal in video games and explores how this portrayal affects players’...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
In the recent years there has been a large social movement to indicate different problems in society...
Massively multi player online role-playing games (MMORPGs) are virtual environments that allow thous...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis is a study of interaction and communication in online games from a gender perspective w...
Women are less dedicated to computer gaming than men. Previous studies show that one reason might be...
This thesis contains an analysis of transgender characters in games. The method for selecting the ch...
In the video games world, we often observe several stereotyped patterns between female and male char...
When it comes to the gaming world, the majority of people who play games–known as gamers–are assumed...