This work deals with the phenomenon of role-playing games with emphasis on social action and dramatic games of the larp. Introduction explains the basic anthropological and sociological ideas of game theory from the works of several leading theorists of the game theory. The following section deals with the game and non game predecessors of LARP, especially the theme of history and social significance in society. LARP itself is defined and described in terms of gaming and its history in the world and in the Czech Republic. Part of it is dedicated to larp subculture whose existence may not be obvious at first glance. In another part the classification of different types of games in the CR is done and well-known and most significant associatio...
This thesis deals with the creation of larp-based educational games intended for the secondary schoo...
In this work I focused on the possibility to develop LARP in the means of participation and performa...
This article examines perceptions and systems of time and temporality in live-action role-playing (l...
The thesis aims to name the constitutive features of larps (live action role-playing games) and it i...
This text is presenting the new phenomenon called larp and it is trying to describe its fundamental ...
A niche hobby, live action role-playing games or "larp" has been relatively little studied by resear...
The sociology of games and play is underdeveloped. Its main works are getting old (j. Huizinga in th...
In the Nordic countries, live action role-playing has developed into a unique and powerful form of e...
The paper is an ethnographical probe into the chosen exotic environment of normativity in the fictiv...
In the course of 20th century, various subcultures became important part of our society. They were f...
Live action role playing, Larp, is a play genre that so far has received little attention from the g...
The paper presents preliminary findings of the research project "Museums and education: methods of a...
A Gamelike Performance – Exploring the Gaming Process and the Ecology of Live Action Role-Playing Ga...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
The thesis deals with the theme of modern board games and the interactions of a small social group. ...
This thesis deals with the creation of larp-based educational games intended for the secondary schoo...
In this work I focused on the possibility to develop LARP in the means of participation and performa...
This article examines perceptions and systems of time and temporality in live-action role-playing (l...
The thesis aims to name the constitutive features of larps (live action role-playing games) and it i...
This text is presenting the new phenomenon called larp and it is trying to describe its fundamental ...
A niche hobby, live action role-playing games or "larp" has been relatively little studied by resear...
The sociology of games and play is underdeveloped. Its main works are getting old (j. Huizinga in th...
In the Nordic countries, live action role-playing has developed into a unique and powerful form of e...
The paper is an ethnographical probe into the chosen exotic environment of normativity in the fictiv...
In the course of 20th century, various subcultures became important part of our society. They were f...
Live action role playing, Larp, is a play genre that so far has received little attention from the g...
The paper presents preliminary findings of the research project "Museums and education: methods of a...
A Gamelike Performance – Exploring the Gaming Process and the Ecology of Live Action Role-Playing Ga...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
The thesis deals with the theme of modern board games and the interactions of a small social group. ...
This thesis deals with the creation of larp-based educational games intended for the secondary schoo...
In this work I focused on the possibility to develop LARP in the means of participation and performa...
This article examines perceptions and systems of time and temporality in live-action role-playing (l...