The main goal of this thesis is to create software which would allow a user to simulate and study physical processes in systems of mass particles, which follow laws of classical mechanics and can collide together. The simplicity and easiness of control was emphasized, which corresponds to support of haptic devices, which can be used both for influencing running simulation and creation of the scene. It is possible to change parameters in physical properties of objects and environment (like gravitation or air density) and also to visualize affecting forces and other properties. It allows the user to explore physical processes. This work uses knowledge from many fields - mass particle mechanics, numerical integration used for application of ph...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
Game physics has been around since the first game were created around thirty years ago, it was first...
Haptic interaction is typically based on detecting collisions of the haptic interaction point with p...
The main goal of this thesis is to create software which would allow a user to simulate and study ph...
The purpose of this report is to cover the procedure of creating and explaining how to use a tool ki...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
Abstract—We have developed a system which can combine realtime dynamic simulations, 3D display, and ...
Availability of commodity physics engines such as PhysX's nVidia has significantly reduced the effor...
The present work deals with the design, implementation and assessment of a new haptic system specifi...
International audienceThis paper presents ongoing work on the topic of physical modelling and force-...
Haptic interaction has become more and more important in interactive technology. In current human-co...
This thesis explores new methods of representing the electromagnetic forces in any electromechanica...
Physical haptic interaction is added to the modern manipulation with objects in virtual space. In co...
This thesis describes the design of the hardware and software for a haptic interface system. A hapti...
Multimodal simulations augment the presentation of abstract concepts facilitating theoretical models...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
Game physics has been around since the first game were created around thirty years ago, it was first...
Haptic interaction is typically based on detecting collisions of the haptic interaction point with p...
The main goal of this thesis is to create software which would allow a user to simulate and study ph...
The purpose of this report is to cover the procedure of creating and explaining how to use a tool ki...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
Abstract—We have developed a system which can combine realtime dynamic simulations, 3D display, and ...
Availability of commodity physics engines such as PhysX's nVidia has significantly reduced the effor...
The present work deals with the design, implementation and assessment of a new haptic system specifi...
International audienceThis paper presents ongoing work on the topic of physical modelling and force-...
Haptic interaction has become more and more important in interactive technology. In current human-co...
This thesis explores new methods of representing the electromagnetic forces in any electromechanica...
Physical haptic interaction is added to the modern manipulation with objects in virtual space. In co...
This thesis describes the design of the hardware and software for a haptic interface system. A hapti...
Multimodal simulations augment the presentation of abstract concepts facilitating theoretical models...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
Game physics has been around since the first game were created around thirty years ago, it was first...
Haptic interaction is typically based on detecting collisions of the haptic interaction point with p...