In the present work we study the problematics of the online gaming of the board games. We describe past and present of this genre and try to spot the problems of the current processes. The aim of this work is to design an easy environment for quick development of virtually any board game. The Diplomacy game will be implemented in this system to provide a proof of concept
The realm of digital board game hybrids is a relatively new field, and a majority of games currently...
This paper examines how computer technology and sensors and actuators controlled by computers can en...
This paper explores the ways in which participatory practices by players extend game space beyond it...
This paper intends to discuss the interdisciplinary and creative process of creating the board game ...
Modern board games are booming, exploring new design elements, and providing dynamics that can suppo...
Diplomacy is a strategic board game with relatively simple tactics but with a rich negotiation eleme...
The aim of this work is to implement strategic board game on an interactive table. This table is ART...
Contemporary organizations face an increasingly turbulent external environment that has an impact on...
Collaborative mechanisms are starting to become prominent in computer games, like massively multipla...
The study of games in Artificial Intelligence has a long tradition. Game playing has been a fertile ...
The Outline of the development and history of a board game. The Mapping of the contemporary situatio...
The purpose of this thesis is to suggest improvements and bring different diversity to the companies...
International audienceRecent advances in interactive surfaces and Tangible User Interfaces created a...
In this work, the possibilities of transferring a little known table game “Dice Chess”, created in t...
This article discusses design games as a particular genre for formatting design dialogues. In the fi...
The realm of digital board game hybrids is a relatively new field, and a majority of games currently...
This paper examines how computer technology and sensors and actuators controlled by computers can en...
This paper explores the ways in which participatory practices by players extend game space beyond it...
This paper intends to discuss the interdisciplinary and creative process of creating the board game ...
Modern board games are booming, exploring new design elements, and providing dynamics that can suppo...
Diplomacy is a strategic board game with relatively simple tactics but with a rich negotiation eleme...
The aim of this work is to implement strategic board game on an interactive table. This table is ART...
Contemporary organizations face an increasingly turbulent external environment that has an impact on...
Collaborative mechanisms are starting to become prominent in computer games, like massively multipla...
The study of games in Artificial Intelligence has a long tradition. Game playing has been a fertile ...
The Outline of the development and history of a board game. The Mapping of the contemporary situatio...
The purpose of this thesis is to suggest improvements and bring different diversity to the companies...
International audienceRecent advances in interactive surfaces and Tangible User Interfaces created a...
In this work, the possibilities of transferring a little known table game “Dice Chess”, created in t...
This article discusses design games as a particular genre for formatting design dialogues. In the fi...
The realm of digital board game hybrids is a relatively new field, and a majority of games currently...
This paper examines how computer technology and sensors and actuators controlled by computers can en...
This paper explores the ways in which participatory practices by players extend game space beyond it...