Level Of Detail techniques (shortly LOD) are well known in computer graphics, but they are applied also in complex simulations and virtual worlds (aka LOD AI ). On the same principle we can simplify the simulation of behavior in less important places for user and signi cantly decrease simulation complexity and system resources. In this thesis different ways of LOD AI techniques functioning in particular applications will be studied and then the formal de nitions of LOD AI techniques usage in simulations will be introduced. We will also outline common problems that LOD AI techniques implementations usually face and propose abstract algorithms for solution. We will also introduce additional LOD AI techniques of LOD in uences and LOD expiratio...
We present a solution for the real-time simulation of artificial environments containing cognitive a...
Abstract--Modeling and rendering of natural scenes based on Lindenmayer-systems (L-systems) has been...
Abstract: Level of detail (LOD) is a technique where geometric objects are represented at a number o...
Title: Level of Detail AI: a prototype of a large virtual world Author: David Skupien Department: De...
Current optimizing techniques incorporating the LOD methods in virtual reality are mostly focused on...
One of the main problems when dealing with simulations in a large environment is the amount of resou...
This dissertation describes, implements and analyzes a comprehensive system for perceptually-driven ...
Optimizing the level of detail of a simulation involves avoiding the computation of unnecessary feat...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in...
Our paper presents an optimization technique which modulates the computation complexity of the anima...
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculation...
Level-of-detail (LOD) techniques have been studied for many years in computer graphics. Research in ...
This paper suggests multi-agent systems (MASs) for implementing game artificial intelligence (AI) fo...
We present a new rendering technique, termed LOD-sprite render-ing, which uses a combination of a le...
We present a solution for the real-time simulation of artificial environments containing cognitive a...
Abstract--Modeling and rendering of natural scenes based on Lindenmayer-systems (L-systems) has been...
Abstract: Level of detail (LOD) is a technique where geometric objects are represented at a number o...
Title: Level of Detail AI: a prototype of a large virtual world Author: David Skupien Department: De...
Current optimizing techniques incorporating the LOD methods in virtual reality are mostly focused on...
One of the main problems when dealing with simulations in a large environment is the amount of resou...
This dissertation describes, implements and analyzes a comprehensive system for perceptually-driven ...
Optimizing the level of detail of a simulation involves avoiding the computation of unnecessary feat...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in...
Our paper presents an optimization technique which modulates the computation complexity of the anima...
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculation...
Level-of-detail (LOD) techniques have been studied for many years in computer graphics. Research in ...
This paper suggests multi-agent systems (MASs) for implementing game artificial intelligence (AI) fo...
We present a new rendering technique, termed LOD-sprite render-ing, which uses a combination of a le...
We present a solution for the real-time simulation of artificial environments containing cognitive a...
Abstract--Modeling and rendering of natural scenes based on Lindenmayer-systems (L-systems) has been...
Abstract: Level of detail (LOD) is a technique where geometric objects are represented at a number o...