In today’s digital world, the use of diverse interconnected physical computer based devices, typified by the Internet-of-Things, has increased, leaving their internal functionalities hidden from people. In education, these hidden computational processes leave learners with s vagueness that obscures how these physical devices function and communicate in order to produce the high-level behaviours and actions they observe. The current approach to revealing these hidden worlds involves the use of debugging tools, visualisation, simulation, or augmented-reality views. Even when such advanced technologies are utilised they fail to construct a meaningful view of the hidden worlds that relate to the learning context, leaving learners with formidabl...
Emerging technologies in the classroom are paving the way towards high-quality, handson distance lea...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs),...
In today’s digital world, the use of diverse interconnected physical computer-based devices, typifie...
Embedded computing is often considered as a hidden technology where learners can require more assist...
Preparing teachers and students for a connected and programmed world depends on how we develop and r...
In this paper, we propose a pedagogical virtual machine (PVM) model that aims to link physical-objec...
<p>As we move toward a world of ubiquitous computing, it is important to think about how computing s...
Virtual reality has in recent years become exceedingly popular since devices of high enough quality ...
Computer science is becoming an increasingly important part of primary and secondary education. This...
In addition to the virtualization of material and social processes, the 21st century is also charact...
This qualitative thesis work investigates in which way an immersive, embodied and interactive compu...
The main objective of this paper is to improvise the VR framework in the field of education in which...
IPRO (shown below) is a mobile, constructionist, virtual robotics programming environment designed t...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
Emerging technologies in the classroom are paving the way towards high-quality, handson distance lea...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs),...
In today’s digital world, the use of diverse interconnected physical computer-based devices, typifie...
Embedded computing is often considered as a hidden technology where learners can require more assist...
Preparing teachers and students for a connected and programmed world depends on how we develop and r...
In this paper, we propose a pedagogical virtual machine (PVM) model that aims to link physical-objec...
<p>As we move toward a world of ubiquitous computing, it is important to think about how computing s...
Virtual reality has in recent years become exceedingly popular since devices of high enough quality ...
Computer science is becoming an increasingly important part of primary and secondary education. This...
In addition to the virtualization of material and social processes, the 21st century is also charact...
This qualitative thesis work investigates in which way an immersive, embodied and interactive compu...
The main objective of this paper is to improvise the VR framework in the field of education in which...
IPRO (shown below) is a mobile, constructionist, virtual robotics programming environment designed t...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
Emerging technologies in the classroom are paving the way towards high-quality, handson distance lea...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs),...