In recent methodological scholarship on digital games, a strong connection is noted between ‘‘platform studies’’ and media archaeology. While platform studies has its critics, who primarily lament the limitations of the project, a recent spate of publications in the field suggests considerable dynamism in platform studies as the concept is further developed. This article argues that by examining platform studies from the perspective of media archaeology, it becomes apparent that platform studies establishes an ‘‘epistemic threshold’’. Additionally, platform studies is a historical method which both establish continuities and mark breaks with previous platforms and technologies. From the perspective of this threshold, this article explores e...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
Based on three particular industries, such as news, gaming, and social media creation, and featuring...
Abstract The purpose of this article is to analyze the relationship between digital games and tempor...
Racing the Beam: The Atari Video Computer System,by Ian Bogost and Nick Montfort, inaugurated thePla...
Social media platforms like Twitter, Facebook and YouTube are central to people’s experiences of the...
The study of platforms is on the rise in communication studies, science and technology studi...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
By providing a review of a number of recent and relevant publications, this paper reconstructs major...
The concept of a platform is in widespread use across a range of disciplines. This research explores...
The concept of a platform is in widespread use across a range of disciplines. This research explores...
Over the past 50 years the part of digital games in our everyday’s mediause has consistently grown. ...
This cutting-edge text offers an introduction to the emerging field of media archaeology and analyse...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
To study creator cultures in digital media is also inevitably to study how platforms work, how creat...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
Based on three particular industries, such as news, gaming, and social media creation, and featuring...
Abstract The purpose of this article is to analyze the relationship between digital games and tempor...
Racing the Beam: The Atari Video Computer System,by Ian Bogost and Nick Montfort, inaugurated thePla...
Social media platforms like Twitter, Facebook and YouTube are central to people’s experiences of the...
The study of platforms is on the rise in communication studies, science and technology studi...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
By providing a review of a number of recent and relevant publications, this paper reconstructs major...
The concept of a platform is in widespread use across a range of disciplines. This research explores...
The concept of a platform is in widespread use across a range of disciplines. This research explores...
Over the past 50 years the part of digital games in our everyday’s mediause has consistently grown. ...
This cutting-edge text offers an introduction to the emerging field of media archaeology and analyse...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
To study creator cultures in digital media is also inevitably to study how platforms work, how creat...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagi...
Based on three particular industries, such as news, gaming, and social media creation, and featuring...
Abstract The purpose of this article is to analyze the relationship between digital games and tempor...