After 20 years of research, it is unclear what role the tabletop should play in the home or workplace. Progress has been made towards hardware and software interfaces, connectivity with nearby devices, and understanding human behaviour on and around the table – yet, in practice tabletops see limited use. This workshop seeks to explore the development and use of tabletops from historical, technical, and social perspectives. Workshop goals include synthesizing opinion and experience from new and established researchers on future directions of tabletop research, and an open discussion of questions such as to what applications are tabletops best suited? and how can tabletops be better integrated into larger workflows and digital ecosystems
Abstract. Collaborative interactions with many existing digital tabletop systems lack the fluidity o...
In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in...
peer reviewedWithin the context of the research project ORBIT (Overcoming Breakdowns in Teams with I...
Research with interactive tabletop displays has shown much promise for collaborative scenarios. Howe...
We describe an ethnographic study that explores how low tech and new tech surfaces support participa...
Teamwork for generating new ideas is typically done on vertical or horizontal interaction spaces in ...
Teamwork for generating new ideas is typically done on vertical or horizontal interaction spaces in ...
Interactive tabletops are gaining increased attention from CSCL researchers. This paper analyses the...
This workshop proposes to bring together researchers who are interested in improving collaborative ...
Multi-touch tabletops have been much heralded as an innovative technology that can facilitate new wa...
The design space of tangible and multi-touch tabletop interfaces is complex, and little is known abo...
In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in...
In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in...
This workshop proposes to bring together researchers who are interested in improving collaborative...
Within the context of the research project ORBIT (Overcoming Breakdowns in Teams with Interactive Ta...
Abstract. Collaborative interactions with many existing digital tabletop systems lack the fluidity o...
In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in...
peer reviewedWithin the context of the research project ORBIT (Overcoming Breakdowns in Teams with I...
Research with interactive tabletop displays has shown much promise for collaborative scenarios. Howe...
We describe an ethnographic study that explores how low tech and new tech surfaces support participa...
Teamwork for generating new ideas is typically done on vertical or horizontal interaction spaces in ...
Teamwork for generating new ideas is typically done on vertical or horizontal interaction spaces in ...
Interactive tabletops are gaining increased attention from CSCL researchers. This paper analyses the...
This workshop proposes to bring together researchers who are interested in improving collaborative ...
Multi-touch tabletops have been much heralded as an innovative technology that can facilitate new wa...
The design space of tangible and multi-touch tabletop interfaces is complex, and little is known abo...
In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in...
In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in...
This workshop proposes to bring together researchers who are interested in improving collaborative...
Within the context of the research project ORBIT (Overcoming Breakdowns in Teams with Interactive Ta...
Abstract. Collaborative interactions with many existing digital tabletop systems lack the fluidity o...
In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in...
peer reviewedWithin the context of the research project ORBIT (Overcoming Breakdowns in Teams with I...