This paper does not argue that artificial intelligence will make objects truly intelligent but it does make the case that within the sphere if the Internet of Things (IoT) objects will increasingly have agency, be making their own decisions responding to data they have collected beyond the direct control of humans. As such these networks and objects can be regarded as actors or stakeholders. There has been an assumption that humans should be at the centre of the creative process since Normans seminal texts , ‘UserCentered System Design: New Perspectives on HumanComputer Interaction’ (Norman & Draper, 1986) and ‘The Psychology Of Everyday Things’ (Norman, 1988). Here he maps out a new direction for good design that has been incorporated into...
The increased integration of computation and networking capabilities into physical products is trans...
Rapid technological advancements, tending toward an interconnected world automatized by communicatio...
A literature review was conducted on user involvement in design. The focus of the review was on how ...
This paper does not argue that artificial intelligence will make objects truly intelligent but it do...
This paper challenges the assumption that humans should naturally be given primacy over non-human ac...
This paper responds to contemporary design contexts that frequently contain complex interdependencie...
The Internet of Things (IoT) is a network of connected devices with inputs and outputs operating in,...
As digital technologies such as big data, the internet of things, machine learning, and artificial i...
In the IoT Era technology is ubiquitous (Kuniavski, 2010) and redundant; in 2009 for the first time ...
Artificial Intelligence (AI) is affecting the scenario in which innovation takes place. What are the...
During thesis brings second-order cybernetics into design research, in the context of the Internet o...
The Internet of Things (IoT) is fed by, and feeds into, flowing data streams. Through these flows, s...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
At the heart of any innovation process lies a fundamental practice: the way people create ideas and ...
This workshop is situated at the convergence of technology, behaviour and people’s understanding of ...
The increased integration of computation and networking capabilities into physical products is trans...
Rapid technological advancements, tending toward an interconnected world automatized by communicatio...
A literature review was conducted on user involvement in design. The focus of the review was on how ...
This paper does not argue that artificial intelligence will make objects truly intelligent but it do...
This paper challenges the assumption that humans should naturally be given primacy over non-human ac...
This paper responds to contemporary design contexts that frequently contain complex interdependencie...
The Internet of Things (IoT) is a network of connected devices with inputs and outputs operating in,...
As digital technologies such as big data, the internet of things, machine learning, and artificial i...
In the IoT Era technology is ubiquitous (Kuniavski, 2010) and redundant; in 2009 for the first time ...
Artificial Intelligence (AI) is affecting the scenario in which innovation takes place. What are the...
During thesis brings second-order cybernetics into design research, in the context of the Internet o...
The Internet of Things (IoT) is fed by, and feeds into, flowing data streams. Through these flows, s...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
At the heart of any innovation process lies a fundamental practice: the way people create ideas and ...
This workshop is situated at the convergence of technology, behaviour and people’s understanding of ...
The increased integration of computation and networking capabilities into physical products is trans...
Rapid technological advancements, tending toward an interconnected world automatized by communicatio...
A literature review was conducted on user involvement in design. The focus of the review was on how ...