Gamification has been repeatedly framed as an emerging multidisciplinary research field. However, it is unclear how multidisciplinary the field actually is. To answer this question, this paper presents initial results of a broader scoping review of gamification research published between 2010 and 2016. Close to 2,000 peer-reviewed English-language journal and conference papers were identified across 11 databases and categorized by discipline. Results indicate an explosive growth of literature peaking in 2015. Early on, Information and Computing Science dominated the field, to be overtaken by the sum of other disciplines in 2013, education, economics and tourism in specific. This indicates that gamification was initially a field within compu...
Gamification is a combination of mission, story, and desirable behaviors that increases the likeliho...
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...
Gamification has been repeatedly framed as an emerging multidisciplinary research field. However, it...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the...
The paper reviews the ten years of research on Information Systems gamification, investigating the c...
As a nascent area of study, gamification has attracted the interest of researchers in several fields...
From social sciences to biology and physics, gamified systems and games are increasingly being used ...
In recent years, gamification, the use of game design elements in non-game contexts, has found wides...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...
Gamification refers to the use of game mechanics and game dynamics in non-gaming environments and co...
Gamification, an umbrella term for incorporating game design elements into non-game systems to make ...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
In their editorial review, the JLE editors consider the concept of gamification, its spread in highe...
Gamification is a combination of mission, story, and desirable behaviors that increases the likeliho...
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...
Gamification has been repeatedly framed as an emerging multidisciplinary research field. However, it...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the...
The paper reviews the ten years of research on Information Systems gamification, investigating the c...
As a nascent area of study, gamification has attracted the interest of researchers in several fields...
From social sciences to biology and physics, gamified systems and games are increasingly being used ...
In recent years, gamification, the use of game design elements in non-game contexts, has found wides...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...
Gamification refers to the use of game mechanics and game dynamics in non-gaming environments and co...
Gamification, an umbrella term for incorporating game design elements into non-game systems to make ...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
In their editorial review, the JLE editors consider the concept of gamification, its spread in highe...
Gamification is a combination of mission, story, and desirable behaviors that increases the likeliho...
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...