© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3D environment. An emerging technique that integrates gaze modulated pointing with mid-air gesture control enables fast target acquisition and rich control expressions. The performance of this technique relies on the eye tracking accuracy which is not comparable with the traditional pointing techniques (e.g., mouse) yet. This will cause troubles when fine grainy interactions are required, such as selecting in a dense virtual scene where proximity and occlusion are prone to occur. This paper proposes a coarse-to-fine solution to compensate the degradation introduced by eye tracking inaccuracy using a gaze cone to detect ambiguity and then a gaz...
Renner P, Lüdike N, Wittrowski J, Pfeiffer T. Towards Continuous Gaze-Based Interaction in 3D Enviro...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
Virtual reality affords experimentation with human abilities beyond what’s possible in the real worl...
Multimodal interactions provide users with more natural ways to manipulate virtual 3D objects than u...
In this work, we investigate gaze selection in the context of mid-air hand gestural manipulation of ...
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a distance w...
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
In 3D environments, objects can be difficult to select when they overlap, as this affects available ...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
Gaze is attractive for interaction, as we naturally look at objects we are interested in. As a resul...
Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often used wit...
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but existing ap...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...
International audienceComputer graphics applications controlled through natural gestures are gaining...
In this paper, we investigate the probability and timing of attaining gaze fixations on interacted o...
Renner P, Lüdike N, Wittrowski J, Pfeiffer T. Towards Continuous Gaze-Based Interaction in 3D Enviro...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
Virtual reality affords experimentation with human abilities beyond what’s possible in the real worl...
Multimodal interactions provide users with more natural ways to manipulate virtual 3D objects than u...
In this work, we investigate gaze selection in the context of mid-air hand gestural manipulation of ...
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a distance w...
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
In 3D environments, objects can be difficult to select when they overlap, as this affects available ...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
Gaze is attractive for interaction, as we naturally look at objects we are interested in. As a resul...
Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often used wit...
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but existing ap...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...
International audienceComputer graphics applications controlled through natural gestures are gaining...
In this paper, we investigate the probability and timing of attaining gaze fixations on interacted o...
Renner P, Lüdike N, Wittrowski J, Pfeiffer T. Towards Continuous Gaze-Based Interaction in 3D Enviro...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
Virtual reality affords experimentation with human abilities beyond what’s possible in the real worl...