This paper grew out of an exploratory study into the ways young people are using Social Networking Sites (SNS) and whether accessing potentially risky activities such as virtual gambling might encourage actual gambling or increase the likelihood of risky behaviour amongst younger users (aged 8–18). This work led to a wider examination of SNS as a form of leisure and the ways it has been adopted by young people and adapted for use in ways that are often dissimilar to those predicted by academics and social commentators. The paper consider the range of un-mediated content available via SNS to young people and how young people use this and associated self-generated content to explore various types of potentially risky behaviour
The Internet and technologies have increased gambling opportunities globally, normalizing gambling a...
While gambling has traditionally been viewed as an adult activity, there is a growing body of resear...
© 2016 The Author(s).Background and aims: Social casino games (SCGs) are not technically considered ...
Research indicates that compared to the general population, teenagers and students make the most use...
First published online in 2009Adolescents' use of the Internet and other digital media for the purpo...
A surge of unregulated gambling opportunities, referred to as social network gambling has emerged on...
The rapidly changing uses of online social networking sites (SNS) have led to moral panics, most not...
This article discusses youth consumption of high-speed Internet technology and online youth gambling...
This article discusses youth consumption of high-speed Internet technology and online youth gambling...
The Internet represents a relatively new phenomenon, offering players a convenient, easily accessib...
Social media tends to gather users around social cliques consisting of similar-minded individuals an...
While gambling has traditionally been viewed as an adult activity, there is a growing body of resear...
Abstract The present research examined the mechanisms of initiating online gambling among young adul...
© 2014, Springer Science+Business Media New York.The expansion of simulated ‘free-to-play’ gambling-...
Background and aims: In recent years online gambling has become a potential risk for young people. T...
The Internet and technologies have increased gambling opportunities globally, normalizing gambling a...
While gambling has traditionally been viewed as an adult activity, there is a growing body of resear...
© 2016 The Author(s).Background and aims: Social casino games (SCGs) are not technically considered ...
Research indicates that compared to the general population, teenagers and students make the most use...
First published online in 2009Adolescents' use of the Internet and other digital media for the purpo...
A surge of unregulated gambling opportunities, referred to as social network gambling has emerged on...
The rapidly changing uses of online social networking sites (SNS) have led to moral panics, most not...
This article discusses youth consumption of high-speed Internet technology and online youth gambling...
This article discusses youth consumption of high-speed Internet technology and online youth gambling...
The Internet represents a relatively new phenomenon, offering players a convenient, easily accessib...
Social media tends to gather users around social cliques consisting of similar-minded individuals an...
While gambling has traditionally been viewed as an adult activity, there is a growing body of resear...
Abstract The present research examined the mechanisms of initiating online gambling among young adul...
© 2014, Springer Science+Business Media New York.The expansion of simulated ‘free-to-play’ gambling-...
Background and aims: In recent years online gambling has become a potential risk for young people. T...
The Internet and technologies have increased gambling opportunities globally, normalizing gambling a...
While gambling has traditionally been viewed as an adult activity, there is a growing body of resear...
© 2016 The Author(s).Background and aims: Social casino games (SCGs) are not technically considered ...