Touchscreens became the dominant input device for smartphones. Users' touch behaviour has been widely studied in lab studies with a relative low number of participants. In contrast, we published a game in the Android Market that records the touch behaviour when executing a controlled task to collect large amounts of touch events. Players' task is to simply touch circles appearing on the screen. Data from 91,731 installations has been collected and players produced 120,626,225 touch events. We determined the error rates for different target sizes and screen locations. The amount of data enabled us to show that touch positions are systematically skewed. A compensation function that shifts the users' touches to reduce the amount of errors is d...
As a common neuroscientific observation, the more a body part is used, the less variable the corresp...
We show that when users make errors on mobile devices they make immediate and distinct physical res...
The growing popularity of gaming applications and ever-faster mobile carrier networks have called at...
oldenburg.de Touchscreens became the dominant input device for smartphones. Users ’ touch behaviour ...
Part 1: Long and Short PapersInternational audienceTouchscreens are the dominant input device for sm...
With the rise of current smartphones, virtual keyboards for touchscreens became the dominant mobile ...
Abstract. Touchscreens are the dominant input device for smartphones and learning about smartphone u...
Touch screens allow users to interact with virtual objects directly below their fingertips. The prox...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
This study researched users' ability to control the new input technology known as 3D Touch that is a...
Finger touch interface has been less popular for desktop touchscreens than for mobile IT devices, an...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
We present a flexible Machine Learning approach for learn- ing user-specific touch input models to i...
The widespread adoption of mobile devices, such as smartphones and tablets, has made touchscreens a ...
The touch screen interaction paradigm, currently dominant in mobile devices, begins to fail when ver...
As a common neuroscientific observation, the more a body part is used, the less variable the corresp...
We show that when users make errors on mobile devices they make immediate and distinct physical res...
The growing popularity of gaming applications and ever-faster mobile carrier networks have called at...
oldenburg.de Touchscreens became the dominant input device for smartphones. Users ’ touch behaviour ...
Part 1: Long and Short PapersInternational audienceTouchscreens are the dominant input device for sm...
With the rise of current smartphones, virtual keyboards for touchscreens became the dominant mobile ...
Abstract. Touchscreens are the dominant input device for smartphones and learning about smartphone u...
Touch screens allow users to interact with virtual objects directly below their fingertips. The prox...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
This study researched users' ability to control the new input technology known as 3D Touch that is a...
Finger touch interface has been less popular for desktop touchscreens than for mobile IT devices, an...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
We present a flexible Machine Learning approach for learn- ing user-specific touch input models to i...
The widespread adoption of mobile devices, such as smartphones and tablets, has made touchscreens a ...
The touch screen interaction paradigm, currently dominant in mobile devices, begins to fail when ver...
As a common neuroscientific observation, the more a body part is used, the less variable the corresp...
We show that when users make errors on mobile devices they make immediate and distinct physical res...
The growing popularity of gaming applications and ever-faster mobile carrier networks have called at...